Tuesday, July 28, 2015

Battle Gem Ponies DevLog #31 (Battle Animations & Corrected Facts)

Battle Animations are done! Just have to fix some annoying bugs and release!
     Missed that mid-July demo date by a mile. It's going to be a literal end of July release now. Getting the animations to work right just ended up eating an entire week instead of the 2 days I set aside for it. But that's not the only miscalculation I've made lately. Starting an LLC turned out to cost more than I expected too. I should have enough for it by March though. It'll be the last business expense I need before focusing on finally moving out.

Get a bunch of actual completed things below.

Friday, July 24, 2015

BGP's 1st Demo On the Way!


     One week from today you'll be able to play an early build of Battle Gem Ponies! It's the same build I'll be showing off at BronyCon. The Pre-Alpha V2 demo will be the first playable version since my school's BYOC three months back.

     I know I said it'd be done by this date at the latest, but that just goes to show how unpredictable this game development stuff can be. It's no wonder so many games get delayed multiple times. So many things can go wrong out of the blue.

     But judging by how close I am to finishing now (and how much I did last week) I'm guessing I'll have a demo ready by Tuesday night. I'll even have extra time to polish and make a gameplay video of it before release on Friday!

Just need to put finishing touches on! 5 more days tops!

Tuesday, July 21, 2015

Battle Gem Ponies DevLog #30 (Panel Hype, 60 Ponies Planned, & BronyCon Schedule)


     This week has been downright explosive. So much news... Multiple convention schedules, new business opportunities, completed animations, a public demo that should be ready by Friday, and more. I even weeded out the fluff and decided on the 60 must-have ponies to put in the game. Let's just dive into it! Catch this crazy week in gamedev below the break!

Friday, July 17, 2015

BGP: Maladies and Altering Stats Mid-Battle


     Stats like Attack, Energy Defense, Speed, and Evasion are specific to each form your pony takes, meaning buffs stacked on them are form specific too. However, maladies like Poison, Sleep, and Burn affects all of your pony's forms (the entire party). Accuracy is the only stat shared across all pony forms. It's a dynamic that reinforces the sense of each player having just one pony that shapeshifts rather than traveling with a team. Hopefully it gets people to bond more with their pony while also opening up interesting combat dynamics.

     This means you can have situations where your Simber has a sharpended Energy Attack stat then gets Cursed by a Ghost Class opponent. On the next turn if you switch to Orscina, the Energy Attack boost is gone and you're still Cursed. If you use Orscina's ability to heal then switch back to Simber, the curse will be lifted and the Energy Attack boost will return.