Friday, July 29, 2016

Scrapped: BGP Online Multiplayer (for now...)

     After juggling the options around in my head for a couple months I've decided to scrap online battles in Battle Gem Ponies. At least for the first game in the series. I'm shrinking the scope to avoid further delays and putting the focus on local PvP for now.

     Get more details on why this is going down and how much cooler it'll be with more time to bake by taking a look below.

Tuesday, July 26, 2016

Battle Gem Ponies DevLog #82 (Geez, It's Like All I Ever Talked About Was BronyCon)

     Spent most of the week dealing with some serious personal stuff and spent the weekend playing some new games I've been meaning to try for a long time. Namely INSIDE, Crawl, Nidhogg, Lethal League, OFF, The Stanley Parable, and Freedom Planet. With a diverse range of games like that fresh in my mind all the indie juices are fired up and I'm eager to leave my mark on the industry.

Friday, July 22, 2016

Rolling with the Punches (BronyCon 2016)

     I had a great time at BronyCon, but there was a little hurdle I tripped over that weekend...

     I had a gamedev's worst nightmare on what I was building up as the most glorious day of my life. Technical issues... See how they destroyed me and/or made me stronger below the break.

Wednesday, July 20, 2016

Battle Gem Ponies DevLog #81 (BronyCon Aftermath)

     Long silence, huh? Took a while for my determination to kick back in after post-con depression dragged me under like a hungry Kraken. The first draft of this post being deleted just as I hit the publish button yesterday didn't help motivate me either.

     I'm ready to talk about BronyCon now and get back to BGP after a solid week of no gamedev! Get some belated BronyCon details below!