Friday, January 30, 2015

Battle Gem Pony Classes (Part 2)


     In an older post I explained the concept of elemental match-ups. This time, I'll be focusing on each class of pony and the chaos I went through to get the icons to look so nice. In addition to the expected elements seen in Pokemon, I've added a few of my own and changed some rules around to fit the balanced style of play I'm looking for.

Get a breakdown of each pony class and a look at the fancy new chart below the break.

Tuesday, January 27, 2015

Battle Gem Ponies DevLog #5 (Unity Project & Menu Planning)

It took a while to get the overworld shape just right.
I'm sure I'll tweak it another million times.
     I've been making lists, reorganizing them twice, and drafting up sprites that look pretty nice. Battle Gem Ponies may be coming to BronyCon! I finally signed up to present my game at a convention full of 10,000 strangers who fit right into my target demographic.

     I'm 5 weeks into this project now and it's time t take a break from planning and just build something. A small playable piece of the game to sort of taste-test and prove the concept. I'll start with the simplest of battle scenes and go back to planning from there.

Want some sales data, completed tasks, and future plans? Get all of those below!

Friday, January 23, 2015

Polishing Battle Gem Ponies

  

     This week I'm talking about the icing on the cake. The stuff that doesn't need to be there, but its precise makes a good game great. I'm sure new bits to add to my list of flourishes will pop up during development, but these are the things I can think of now that make my game pop when I play in my head.

     Most of these details are small and not very exciting on paper, but one is an interesting concept that really stands out to me. In the actual game it would be a nameless effect, but in the design document I'm calling it a Hype Moment.

Tuesday, January 20, 2015

Battle Gem Ponies DevLog #4 (Over 350 Moves!!)


     It's been a full week of school activities. Busy as ever but with something worth fighting for. Getting a bit of BGP work done each day helps me sleep at night and motivates me to get all the pointless school stuff done and over with. The move list is "complete" meaning it's ready for tons of tweaking, balancing, and extra additions. With over 350 moves, 100 ponies, and tons of items on top of that, my game should have endless metagame potential.

This week I'll be listing abilities and items. Catch some interesting milestones from last week and a link to the BGP move list below.