I'm cracking open some old strategy guides and analyzing some of the design decisions of the old Pokemon games in order to get in the proper frame of mind to design my own world map tile by tile. After this I'm going to finally start making sprites for every single pony so I can see what they look like (and maybe show a few to you guys to keep you entertained).
I'm excited to finally be doing something without code. And I get to lay down on my bed for this part! A very nice change of pace and a reward for getting over the Demo 5 hurdle. I'll consider Demo 5 a success if I can get 3,000 people to download it. And to help boost that number along, I uploaded version 5.2 last night to get rid of some nasty bugs I saw popping up.
Taking steps towards greatness. That's what it's all about. Feeling overwhelmed with just how huge this game is. Seeing smaller ideas being implemented makes me very envious. It's the "why can't I just poof this into existence" problem. If I could at least not have to deal with the debugging problems this would be insanely easy and fun.
The road looks long ahead, but aiming for the milestones makes the journey feel more manageable. So it's onto the next. See you below the break.
Get your hooves on the newest version of the Pokemon inspired game about bejeweled horse altercations today! Battle Gem Ponies available for Android, PC, Mac, and now Linux platforms!
This game works with touchscreens, mice/keyboard setups, and gamepads alike (and if not, tell me in the Bug Report Forums). Next update (6.0) will feature tons of little touches and activities to do in the overworld as well as a bunch of new ponies to battle with and capture. Thanks for keeping up with the game's development and enjoy playing BGP Demo 5.1!