Tuesday, January 16, 2018

Battle Gem Ponies DevLog #154 (Story Beats & Maps Aplenty)


     A whole week of wicked coughing and drawing maps on graph paper. It's been a drag-myself-through-the-mud kinda week but I finally got there. The maps are done, detailed, and ready to be tiled in-game soon as I line up all the placeholders.

     Also handled some story details and progression design. The game's design document has been updated with new overworld interactions, cutscenes, object placement, and more to make for a more fun/smooth/professional experience. I want people playing this game to be blown away by it's quality and looking at the overall vision now, I think this'll be a pretty great attempt.

Tuesday, January 9, 2018

Battle Gem Ponies DevLog #153 (New Year, New Beginnings)


     Wow, 2018 is off to a great start already. Doing much better this January than the last with that whole Steam Greenlight fumble. Patreon keeps development afloat, I feel a million times wiser, the soundtrack is nearly complete, and the full game scope has never been clearer in my mind.

     The early part of this new year is just a matter of cranking it out already! Time to wrap up development on this 3-4 year project and launch it with a BANG!

Get this week in gamedev below the break.

Friday, January 5, 2018

BGP's Patreon Budget (Choosing a Bank & Shopping for Unity Assets)

First month on Patreon! Not too shabby.
Now I gotta buy gamedev stuff with it.
     Let's talk money. So Patreon charges patrons on the 1st of each month, then transfers the money to the creators on the 5th. That all went down this week, so now that it's in my hands, I can show how all this crowdfunding stuff works and explain exactly where the money's going.

Tuesday, January 2, 2018

Battle Gem Ponies DevLog #152 (BGP Awareness Month)


     Most of this week was spent arranging placeholders and detailing/editing maps on graph paper. I wanted all the planning and placeholder stuff done by New Year's Day, and it got done. I also wanted to dip my foot into every webpage that could be used to promote BGP in the coming new year, so that got done too. I've started being more active on Reddit and various forums, since I feel that'll play a great part in organically getting the word out about BGP in 2018.

     Next step is to get to work programming the last few features and have this game ready for an Alpha state by February! The crunch is on! Time is not on my side, and there's a pony RPG waiting to be born!