Thursday, October 2, 2014
I got a bunch of boss development time yesterday and went to town! I finished 2 more bosses and have the rest setup so I can easily finish them before the weekend even starts! That's the current plan at least. We'll see if school has something else in mind. Check out the boss descriptions below!
Tuesday, September 30, 2014
A metric butt-ton of things got in the way of me making progress with Unicorn Training. Exams are relentless and comic-con weekend ensures low-productivity. Tonight is different because I had a full hour to myself and I spent it finishing up the first bosses for the game!
Wildcat Comic-Con 2014 happened and it was just about as good as last years (minus one friend who couldn't attend this year). there were a lot of game design related events this year and many contacts were acquired for the school (points to PCT GameDevs). One game audio panel in particular made attending the event worthwhile.
I dressed up in a Doctor Who outfit to be an accessory for my cosplay loving girlfriend Karissa (We did Derpy & Doctor Hooves) and we set out with a bunch of friends to enjoy a weekend of fun and relaxation to celebrate the end of our first quarterly exams. Silly me forgot to take any pictures in the heat of the moment so once again I have nothing to show I was there (Oops).
To make up for that, check out a bunch of text below the break!
Monday, September 29, 2014
Scary stuff is on the horizon as far as school goes for me. It looks like I'll be climbing a mountain very soon. The heart of it is: My school is missing aspects of game development that are extremely important. If you remember my drama with the deans that went nowhere last summer, you'll know that I was basically told I picked the wrong school. The Gaming & Simulation degree is IT programming focused, and does that really well.
What it doesn't do is live up to the name that lured in so many students. We see the word game and the pictures of shooters and students holding Xbox controllers then assume this is the place where you can go to learn how to make video games. We pick Penn College because we can't afford to go to California or Full Sail. It's like saying only the wealthy deserve a chance to make video games. We see this degree as a flicker of hope that we can get that dream job at company X or start our own studios. The school does not currently have a program that achieves that, so some members of the PCT GameDevs have agreed to help me design one.
Sunday, September 28, 2014
This time I'm finishing up the last of Unicorn Training's enemies. I made the last two recently but didn't post about them yet! Cyclops and Cruncher are the final two enemies to script and both were easier than I anticipated. All the enemies became simpler once I got rid of the roaming script and stuck with horizontal / vertical switch movement.
Cyclops walk around with their bad attitudes shooting out laser balls every 3 seconds. They always switch from horizontal to vertical (or reverse) after firing. Each time they fire they aim at clover based on their horizontal status and choose to shoot left/right or up/down. Cruncher is the last enemy I did and it behaves much like the Cyclops but spits splashes of water instead of firing lasers.
It's nice to have this part of the game out of the way. Just 9 bosses to go and I start the sprint toward the finish! If this is the hardest stuff I have to code I'll be done in no time.
Saturday, September 27, 2014
This week was hectic! School is going nuts with the workload as we approach midterms and PCT GameDevs is really on the school's radar now. In-between all the madness I've been trying to get as much Unicorn Training work done as I can. I also managed to fix the problems I've been having with Unity Web Player builds of my games so people can play my stuff online. Hopefully things can calm down next week so I can get more game development done. But right now there's stuff to do!
My school's Comic-Con started at 8:30 this morning so I'm very late with posting duty today! Expect a write-up like last year's sometime in the coming week. In the meantime, you can enjoy a status report!
Friday, September 26, 2014
Sentry is the common dungeon dweller. It's the only enemy that appears when you step on a booby trap and serves as the default bad guy in Swirllock's obstacle courses. It has two orbiting diamonds that take turns shooting at you and will also fire if you manage to hit it in the face. The easy part is, they don't have the ability to move, so they can be dodged easily.
SurgeOrb is basically an aggressive Blockwork. When its electric shield goes down it shoots out wattballs like crazy before going back into hiding. You're going to need some healing cupcakes to deal with these guys. At least they don't move. They don't attack while guarding either, so that's your chance to set up a turret in their faces.
Trolls and Ogres are cool because they just walk around boasting their testosterone levels. They're based off of a gag character from My Little Pony and just walk back n' forth shouting every few steps. Ogres are green, smelly, and slightly slower than trolls. They shoot fast fireballs that put Burstie's to shame. Trolls are the easy little brother with no bonuses aside from a tiny bit of speed. Both are tanks with twice the health of normal enemies, but are total pushovers once you level up your strongest moves.