Friday, January 6, 2017

Scrapped: Portrait Mode

Prying my eyes off the Greenlight campaign for a bit to look a couple years back at old plans for BGP.
     The decision isn't set in stone just yet, but I am considering saving one-handed vertical play for the next game. As a time saving measure, this could wipe a month of debugging clear. That's because implementing a portrait mode would mean having 2 versions of every single menu and HUD and giving the player the ability to swap between them at any moment which could break the game in all kinds of ways (I shiver at just the thought).

Take a peek into my head over the matter in the wordy blog post below.

Tuesday, January 3, 2017

Battle Gem Ponies DevLog #105 (Thoughts on Greenlight Launch)


     This... has been one hectic week, and it's only Tuesday.

     Let's talk about what I've learned from releasing the BGP Pre-Alpha on Steam Greenlight.

Sunday, January 1, 2017

Battle Gem Ponies Hits Steam Greenlight!


     To kickoff the new year, Battle Gem Ponies is going to make some noise on Steam Greenlight! The turn-based pony RPG is back with some highly requested features like pony-surfing, capture mechanics, and a few new customizable moves. 

     If you want to check out the newest build for yourself, just click the link below. If you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!


(And check back here for monthly updates!)

Friday, December 30, 2016

Making 2017 My Year


     This is it. Go For Broke! 2017 has to be the year Yotes Games either becomes a respected name in the industry, or I find out Battle Gem Ponies was a miserable failure. Either I release a successful game and finally move into a home of my own, or sweep up the pieces of my shattered pride and find a job as an entry-level designer somewhere.

     I'm kicking the year off fanfare by releasing Battle Gem Ponies on Steam Greenlight at 10:00am January 1st. All hope lies on that getting some games media attention and giving me some indication that the 25K minimum customer count is possible.

     Life is hard. Indie development is risky. The unknown future is scary. But I gotta go for it to get the good ending, you know? The year 2016 curb-stomped a lot of people, and I certainly haven't healed yet. And I'm certainly not the only one taking new year's resolutions seriously this time around. Things really need to change, and at the very core of it all, the best way I could improve my life is by getting the finished version of this game out there.

     So here's to the final sprint! One last crunch-tastic year to finishing Battle Gem Ponies once and for all! To finally putting my dream RPG out there for others to find, play, and love! To finally obtaining financial independence and living with the freedom I dreamt of for at least a decade now!

Here's to making the greatest super-powered pony RPG anyone's ever seen!