Friday, October 31, 2014

Musical Transitions In Unicorn Training

     Another small touch was added to the game that makes a huge difference. I smoothed out music transitions from scene to scene and replaced all the placeholder music with the final soundtrack, courtesy of OpenGameArt.Org. It took a while, but I finally found a soundtrack that fits decently. The selection of free stuff is alright, but it's impossible to find stuff that fits perfectly this way. I'm really excited to have custom made songs for my games in the future.

Thursday, October 30, 2014

Balancing Unicorn Training

     Until now all enemies had the default amount of experience point value and magic cost / power was pretty unfair. Now those values have been tweaked to a point that feels more natural. Enemy HP was altered too. The game feels legitimate and easier to play this way. Aside from the basic balancing I also have been hunting for more game crashing bugs (I found so many!) and should have everything clear to go so I can finish this once and for all over the weekend.

Wednesday, October 29, 2014

Unicorn Training: Intro & Ending Text Scenes

     One of the last additions to the game are these black screens with white text that appear only once per save file after first starting and when all dungeons are beaten. The intro ones are about Clover longing to explore and the ending is the message above foreshadowing the Unicorn Quest game to come. As I said when this whole redesign got started, the game mirrors my desire to get started on something grand and fantastic but is held back because there's still some training to do before handling an adventure across Equica.

    There's not much else to post about because a lot of my time this week has been eaten by exams, homework, and fixing game breaking bugs. If I keep it up I know I can power through and get this game out soon. For now, it's back to grinding away.

Tuesday, October 28, 2014

Unicorn Training: Last Week of Development! (Birthday Goal)

     The Unicorn Training project is coming to an end and I'm predicting this to be the last week I spend adding things to the game. Next week will be all testing and I can have this thing out weeks before going home for Thanksgiving break. It's been a wild ride and really helpful for me to realize the importance of thinking design decisions through instead of having them just to have them.

I turned 21 today and I absolutely feel like a much smarter person than I was a year ago. 

     As for what's on the horizon, I'm waiting for my Gaming & Simulation instructor to return fro a trip to ask if I'm allowed to combine my Mobile Gaming class project with my senior Capstone class one in order to have an extra semester's worth of concentration. If all goes well the stars will have aligned to allow me to make the best game I'm capable of producing.

     This upcoming RPG means the world to me and its success will determine if independent game development is a career path I'm capable of following. I'll be giving it every bit of energy I can to ensure it does more than well.

Monday, October 27, 2014

Unicorn Training: The Music Hunt

     The game is just about done now and needs some tunes! A visit to my go-to public domain song sites filled that spot up quickly. My game's audio component is finally complete! I wanted the game done in time for my birthday, and development-wise I pretty much did it, but there's final testing to do before putting it on the app store. Now that the placeholder tracks are swapped out, my game has all its elements together.

Sunday, October 26, 2014

Spring 2014: Extra Time To Focus

     With this project wrapping up and the spring semester approaching I find myself daydreaming about dedicating a year to my mobile project. My schedule was thrown out of whack but I can make the most of it. I was planning on having a really easy semester as my last at school but thanks to my rewrite I'll be doing most of that this spring instead. I was planning on dedicating lots of time to a certain couple classes I'm dreading but I can use the free time to get my next game out faster instead.

    I have a feeling that once I start my turn-based RPG I'll rocket through development on passion fuel. I've been itching to do it for a year now, even years if you count my first attempt at making a game (a dead project called Pokemon Adventure written in C++). If I'm as productive as I'm predicting I can have it out late November of next year at the earliest.

     As you can see above I've kept all the leftovers from my first Pokemon project and saved anything inspiring me for the new one. That includes a few mock ups I put together when I couldn't contain myself. I'm really eager to put everything I have into it as soon as Unicorn Training is done for good.

Saturday, October 25, 2014

Status Report #61 (Unicorn Training Crunch)

     Unicorn Training is wrapping up and I'm ready to push it out into the world and see what happens. It's not my masterpiece, but it is my first baby. Having made this I truly feel like a game developer. I now understand just how hard it is to make all those dreams come to life. I know I say it every day now, but I really can't wait to get started on something new so I can put my new knowledge to the test. Hopefully I can start fresh mid-November.