Monday, August 26, 2013

What is Yotes Games?


My name is Anthony Pendley, but you can call me Yotes.

   I love making games. So much in fact I want to make a career out of it. The problem with that though is how I can’t make the kind of games I’d like to yet. I’m just not on that level. So I started a blog to chronicle the things I go through to get to that level.

Details after the break.

I’m a 19 year old college student of the extremely geeky variety and I love video games. Plain and simple. I also love to make them. I live to make them. It gives me a purpose, and I get the warmest feeling when I’m looking at something I spent so many hours on working perfectly.

   There are so many games that I would love to play. RPGs, platformers, fighting games, and action titles the world has never seen before, and I’m the only person in the universe who could make them. I'd like to bring those games to life and share them with the world.


   I’m currently a sophomore in college and have only been making games since 10th grade. I just released the first finished game ever last spring and my second one is coming out in September.

Fish Feaster released last spring

TriGrid is almost finished

   I put icons under the site banner to show what recent games are out and what games are coming in the near future.

   I’m starting a blog to take anyone interested in game development on a journey with me. I want aspiring game developers to learn not from me, but with me, and take the things that happen to me as either warning or guidance.

   I’m showing what I go through when making my games, what lessons I learn, how much I make from them, why I’m so excited about the next project, tricks I learn to get jobs done, personal life events that affect me as a designer, and just about everything else that goes into game development.

   So join me as I venture into the liberating and intimidating world of indie game development on my somewhat self-destructive path to (hopefully) glory.

   Check the blog for daily updates. In addition to regular posts, I'll post weekly status reports on Saturdays, listing all the development tasks I completed throughout the week (so you know I'm not slackin' off). 

   I hope that by doing this I can inspire someone else to get started with making games, and the industry can have another passionate developer making great titles for everyone play.

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