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Sunday, August 30, 2020

Battle Gem Ponies (August DevLog): Gettin' Stuff DONE!!


Been quite the busy month over here at Yotes Games. A whole feast of features to show to you about this fine August of progress. Talkin' about overworld animations, palette swaps, engine setup fixes, team collaboration improvements, new menus, and new mechanics. 

So let's get right to it!

Friday, July 31, 2020

Battle Gem Ponies (July DevLog): Yotes Games Team


Nice to have a crunchy month to work on this day after day. Things are really starting to shape up around here. Visions of running a full-fledged indie studio get clearer all the time now that I'm enjoying a taste.

This month's major milestones include training a new programmer, adding a menu to the playable build, putting over a hundred working moves into the game, and creating a huge cast of human characters to meet in the overworld.

If you're curious about this past month's comradery and happenings in #GameDev, take a peek below!

Tuesday, June 30, 2020

Battle Gem Ponies (June DevLog): Spare No Spritework Setup!




It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks like "DESIGN THE LEGENDARY PONIES ON THE TITLE SCREEN". Which was fun!

     Along with a million other tiny things (gamedev or otherwise) that made this month... Interesting? Yeah, interesting.

Get the full deets below if you're curious.

Monday, June 1, 2020

Battle Gem Ponies (May DevLog): The Starting Point


With the first release of a playable build (still Patreon Exclusive until a June update) comes the bold new start of BGP. Playable updates as we make them, growing this game up from sprout to giant tree. Documenting everything along the way.

Take a gander below the break to see the development shenanigans we've gotten up to over the past month here at Yotes Games.