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"Stay determined. Just roll with the punches."

Life Goal: Make games worth geeking out about.

Tony Yotes: 

     Hey, I'm Tony Yotes, but just Yotes works just fine. I was born in the '90s, which in my humble opinion, was the perfect age to grow up playing awesome games across all generations. It may not be my legal/family name, but Yotes was a middle school catchphrase I turned into an identity for who I wanted to be when I grew up. Now to me, "Yotes" describes an indie game developer with tons of drive.

     In 2016 I graduated from the Pennsylvania College of Technology with a Bachelor of Science in Gaming & Simulation. I believe in experience over formal education and the unrivaled power of determination.

     On August 25, 2013 I decided to travel the risky indie dev career path. During my freshman year at college I taught myself the magical art of mobile game development and started making games to build the experience I needed in order to make my dream games a reality. I hope to be a successful self-employed independent developer and make a name for myself in the industry.


     Over the years I've developed skills necessary to create and sell video games from scratch. I've used a variety of programming languages like Java, C++, Objective-C, C#, Python, and Javascript and I've gotten to a comfortable point with coding where I'm confident in using any language so long as I use my high standard organization practices to make even the most complex systems easy-to-read. 

     Those same organization skills come in handy in project management, which has led me to shipping multiple titles on the app store and cooperating with small teams remotely to produce contract work for my game projects.

     I've also developed great pixel art skills, a competent drawing ability, novice video & audio editing ability, years of experience in UI & UX design, well-honed writing skills, and I am constantly learning about game design and storytelling to make better and better products.

     I'd say my greatest skill of all is the ability to learn whatever I need to get the job done. If I want a thing to exist, I will make it happen.

This Blog: 

     Every week I write about what indie development tasks I completed, list lessons I've learned through that experience, and talk about what I plan to do next. In game development, there's always more to do and more to learn. I write in hopes of speeding up that process for whoever's reading by sharing all the ups, downs, and sideways I go through in trying to bring a game idea to life over the course of several years of diligent effort. 

     This has been a personal little ritual of mine since 2013 and I don't plan on stopping any time soon.

Yotes Games:

    Yotes Games, LLC exists to make games that are fun to develop, and fun to play. Time and time again, indie developers have proven their passion projects can stand up against the biggest blockbusters because there are people out there looking for something new, simple, or forgotten. I've got a million ideas, but by now I've learned it's execution that matters most. 

     The industry is crowded with publishers prioritizing business over art when there should be more of a balance. Games like this lose the creative human element that spawns great ideas and forms tight communities. Yotes Games is here to show the world that work can be fun instead of being a draining grind and become further proof that ambitious dreams are worth chasing.

     With each released game more excellent than the last, Yotes Games continues to blast upwards to stand alongside the great developers that inspired it.

The future isn't very clear, but that's the fun part. This blog chronicles that journey.


   It doesn't matter how young you are, whether you have formal education or not, or what tools you have. If you love making virtual (or even tangible) experiences and have any means of doing so, just get started. Practice your talent. Sharpen it. Because you are already a game designer. You just need to make something to prove it to yourself.