When I first came
to PCT I expected there to be other Gaming & Simulation students to learn
from. I thought there would be wise upperclassmen to show me the way and rival classmates pushing me to my limits or even collaborating with me. I wanted to know where to start, what options are feasible, and I really
wanted to see what other people’s pet projects looked like. Sadly, few other
students seemed to be taking the major as seriously as I did. The ones that do
wish we could all meet together and develop our skills. If someone doesn't act,
it’ll never get done. So I'm starting an official school club.
Sunday, August 31, 2014
Saturday, August 30, 2014
Status Report #53 (Sprite Outlines & Homework Galore)
This week in game dev can be found below!
Tags:
DevLog,
Equica,
Unicorn Training,
Yotes Games,
Yotes RPG
Friday, August 29, 2014
iOS Games Disappearing (For Real This Time)
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Last chance to get my iOS games like Fish Feaster! |
That extra time helped me get my first game to a few more people so I'm grateful for that. Now it's time to watch them go again. I still have my apps on my iPod and I have the dev files on a hard drive so they won't really be gone forever. I'm just thinking now is a good time to get ready to pull my stuff down and prepare for a new age of quality control. My old works will always exist in the Games Page but as new releases come I'd like to start marking off the practice games. I want to be known for the RPGs to come, not the amateur arcade stuff. Once the app icons at the top of my blog fill up I'll be putting only my most popular games there. Apps that get taken down will just redirect to the Games Page.
Tags:
Fish Feaster,
Release,
Scrapped,
Yotes Games
Thursday, August 28, 2014
The Musician Search Ends
The dust has settled and I have finally found
the help I've been looking for. Stuntddude and Ai-shi-ter-u will be helping me out on the audio
side of things for my upcoming RPG. I had them send me a test track each to see
if they can get the feel down and produce something in a reasonable time. I was
surprised when I got a sample track back the very next time I checked my email.
It only took Ai-shi-ter-u 2 hours to make and sounded like a
fantastic start!
I can finally relax knowing that I'm in good
hands on that side of things. I can even look forward to growing alongside
someone else and having us all climb to ever greater heights. Like I said, 100%
of the OST profit will go to the composers as payment, and when I become
financially stable these guys will be the first ones I go to with payment
upfront in addition to OST sales.
You can find to those guys on SoundCloud to
listen to stuff they made before.
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