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Wednesday, April 16, 2014

Gushing About: The Tekken Series


     If there's one thing that sticks out about the Tekken games it's the diverse cast of characters. This is one of those games where you just accept the fact that a panda bear and an old scientist are street fighting with a raptor wearing boxing gloves and a fire breathing ogre with snakes for an arm that in no way resembles Shrek in the slightest. Each character has a unique and interesting fighting style and the game was a fun way for me to learn button mashing in order to beat my brothers.

Tuesday, April 15, 2014

Looking Forward to Summer (Push Unicorn Quest's Release Date)


     With just one more month until Summer vacation I can't stop thinking about how much more reasonable my schedule will be. It'll be the productivity I had over Spring Break multiplied by 15! Unicorn Quest should be in shape for public testing at the least. Development will be slow at first, but once I get to the point where everything works  it's just a matter of making new cutscenes, enemies, and environments.

     I'm aiming for a holiday release if it's possible but I can't even tell if that's possible until I see how far I get by August. If I miss it, I can do next spring. People will be too busy playing Smash Brothers non-stop to pick up a mobile RPG anyway. If Unicorn Quest isn't out by Christmas the demo version will be. Just something to get the name out there and give a taste of what is to come.

       School is getting on my last nerve as much as any other student and I couldn't be any more excited to get back to real life and make some progress.

Monday, April 14, 2014

BYOC 2014


      Saturday's annual gaming event was just as fun as the last one. Just about every person on campus interested in video games showed up at some point during the 12 hour event. Games were played, new friends were met, and things were learned. Catch it all below the break.

Sunday, April 13, 2014

Working on the Shield Spell (BYOC Recovery Day)


     Yesterday was awesome and I'm back to work now. I'll do a write-up of what I learned tomorrow. What you see above is basically all the work that got done yesterday. The shield starts as a bubble then after the second upgrade it becomes a hexagon. I'll be making it transparent and maybe even make it pulse light. I'll also use a different animation for Clover so she shoots the spell upward instead of forward.