Thursday, May 8, 2014
Mobile Development & Senior Capstone Plans
While my mind is mostly occupied with thoughts of how much development time I'll have this summer I also find myself organizing how my next two school game projects will be done. See my upcoming plans and obstacles below the break.
Wednesday, May 7, 2014
Animated Unicorn Spells
I've animated the spells in Unity and made some adjustments to make the sprites look better. They arn't working in game yet, but I finally have all the pieces to do so. My next step is going through each spell one at a time and making them work in action. I'll start by making the spell switcher work so I can shift through each spell.
In code form the currently equipped spell will be a string value and I'll have an array keeping track of which one you have on. That will allow me to easily swap their positions in the array so players can customize the switching order to put their favorite spells and combos closer together.
Once everything is working I need to decide on what each spell's icon should look like and whether those should change as you upgrade them.
Tags:
Art,
Code,
Development,
Equica,
Unicorn Training
Tuesday, May 6, 2014
iOS Distribution Certificate Expires Tomorrow
This is the last chance to get my iOS games for a while. My distribution certificate expires tomorrow and my apps will be removed from the app store. Until I get enough money for a new Mac they won't be coming back. Hopefully I can get one in 2016 and bring my newer apps to iTunes when I renew my developer license.
Wow... My first game developer's license was for iTunes. I remember how awesome it felt to call my self a real game developer for the first time. I also remember how exciting it was working on my first app (a Friendship is Magic "Best Pony" Slideshow with random vectors) and Fish Feaster, a game I was actually going to finish. The moment I got a game running on my iPod where bunch of colorful rectangles with scribbled eyes to swim around a blue background and ate each other, I knew I was finally going to finish a game. Here I am about a year later taking baby steps to finishing games I always wanted to play.
Tags:
Fish Feaster,
Scrapped,
TriGrid,
Yotes Games
Monday, May 5, 2014
Unicorn Spell Descriptions #2
When making sprites for Unicorn Quest spells I ended up with interesting new designs that changed the way I think of them. Each one feels more unique than ever. There's no point in having the electric and ice spells behave just like fireballs with new type advantages. My game design document spell descriptions have updated a bit so catch the new way spells work below the break.
Subscribe to:
Comments (Atom)