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Friday, September 18, 2015

BGP Roster Info #4 (Shyshock, Furum, & Joyance)


     Time for even more pony introductions! Rounding off the naughty/nice balance of last week's post comes this week's cutie pies. Battle Gem Ponies is about mixing the cute with the awesome for spectacular effect. Hopefully the contrast of these guys with ponies like Xenoir and Malduin makes for a balanced cast so all types of people can find a few favorites. 

     All three of the ponies showcased today should be familiar to MLP fans, who can bring their love for those personalities to BGP and see what those types of characters would do in an RPG.

Get info on the new Shyshock, Joyance, and Furum ponies below.

Tuesday, September 15, 2015

Battle Gem Ponies DevLog #38 (Pony Abilities & Spreadsheets)


     A lot more time was spent in spreadsheets this week. Trying to find out what makes each of the 60 ponies special and how they can all compete with each other in tier-free combat. I also fleshed out the items list for the game and got to pick out some finalized names and mechanics.

Doing all this stuff gets me in a warm and fuzzy gamedev mood. Check out what got done this week!

Friday, September 11, 2015

BGP Roster Info #3 (Rainbryte, Malduin, & Frufang)


     Time to introduce some awesome new ponies! Remember those secret sprites I keep mentioning in DevLogs? These are the finished versions of those. Sure, they'd look better animated, but that won't be for another few months. Right now these guys mostly just exist in text form. I figure that having at least a primary sprite done for each pony will help out tons with seeing the final vision of the game and coming up with info to fill in the blanks on my BGP spreadsheets.

Get some info on the Rainbryte, Frubat, and Malduin ponies below.

Tuesday, September 8, 2015

Battle Gem Ponies DevLog #37 (Names, Names, & Card Games)


     Spent lots of time in Word and Excel this week, getting a ton of design ideas straight. One of the biggest accomplishments this week was finally deciding on names for all the ponies. With the names finalized, I can finally start making spreadsheets to organize them by name, class, ability, moveset, and so on. The vision is becoming clearer each day.

Get a look at what's been done down below.