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New birthday fan art by FadedSketch I'm currently in love with.
BGP's first pixelated fan work!
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Tuesday, November 1, 2016
Battle Gem Ponies DevLog #96 (Don't Let It Keep You Down)
Friday, October 28, 2016
Yotes Games, Hopes, and Dreams (Birthday 2016)
This is actually the last time for another 7 years that my birthday falls on a Friday so I should try to make the most of it with what I've got. Unfortunately, one of the things I don't have ready is a new BGP demo... Distractions got the best of me.
By this time next year I'll be at Beach City Con with some of my very best friends relaxing on the beach at the peak of BGP's launch popularity. (Well actually, it'd be one week after that and I'll be mid post-con depression.)
Should I fail, things may take a serious turn. Either selling my soul and busting my back just as hard to make someone else rich, or risking it all on a Kickstarter push for BGP2 to fix whatever kept it from selling well. All I have to do is sell 25,000 copies to justify this career choice. But I know this game has more potential than that. Pokemon Uranium just proved that there's an audience for this stuff. Indie passion projects from real Pokemon fans that gets the little things right.
Today I turn 23, and I promised myself that I'd become the Tony Yotes I envisioned by age 24. The same age Toby Fox and John Boyega hit their prime accomplishments. In one year's time I'll have a notable game to my name. Hopefully one that brings excitement and smiles to tens of thousands of people across the globe.
Tuesday, October 25, 2016
Battle Gem Ponies DevLog #95 (Birthday Week)
Check out this week's progress below.
Friday, October 21, 2016
BGP Development: Some Quick Spritework
Just animating some moves at the moment. Then I'll be doing 3 new sets of pony animations. Getting sprites out of the way while I wait to see if Unity ever fixes these annoying editor bugs where the gameplay or scene windows randomly disappear only on Mac OSX. It makes debugging rather difficult and people have been complaining on the Unity forums for weeks, if not months now.
So I'm grinding along making what progress I can.
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