|I'll be talking more about the bottom 3 on Friday.|
Look below for this week's accomplishments and discoveries!
|I spent a lot of time deciding on poses and sizes for these.|
- Stat Icons (In-Game)
- 20 Moves Added
- Battle Phase System (Smooth Combat Flow)
- Reorganized Animation Files
- Pony Animation Template (Just Need To Draw Them All Now)
- Camera Shake Script
- Pony Animation & Effect Control Script
- ESA Scholarship Application
- 12 Hour Game Jam Plans
- BYOC Design Contest Prizes (Finalized)
- List of Things Needed For the BYOC Demo
- 56% of Macbook Expense Saved Up
- Having this deadline to rush to is pushing me along nicely. After the BYOC the game will be a month away from an online pre-alpha release.
- It'll be nice to take a day off to work on and complete something small and different. Looking forward to the game jam.
I applied for the ESA Scholarship again with hopes of helping my parents out with this tuition madness somehow. It's a scholarship for women and minority students in majors relating to the gaming industry (exactly me) so I'm hoping to get it this time. I applied last year but nothing came of it so I'm hoping my new experience and essay bring me more attention.
As for the BYOC, we settled on 1st prize being an OUYA and extra controller, 2nd prize being an 8GB Kindle Fire, 3rd prize being 4 $20 Amazon Gift Cards, and the runner up gets 4 $10 Amazon Gift Cards. All GameDev related prizes from the limited amount of things we can afford on a prize budget. I'm aiming for any of the top 3 prizes so Battle Gem Ponies needs to be functional and polished in less than 3 weeks.
In terms of working on something I can actually complete, I did a small bit of scrapping on my animation plans by limiting them to attack, energy attack, hurt, KO, and idle. I figured out a trick in Unity that let's me organize the hundreds of animations I'll have. In order to keep things neat I had to write down exactly what animations every single pony will have.
Unique intro animations were scrapped in favor of reusing the energy attack animations. I was looking at Pokemon stadium and noticed how they probably saved lots of time and money by doing it that way. That saves me the trouble of drawing hundreds of sprites, making the game more feasible, which is good since I'm still a beginner.
|I think these numbers look pretty good.|
|The new rules make me fill out surveys for each|
of my games so they can have an accurate rating.
Unicorn Training is E for everyone!
It's where I post tons of screenshots ahead of time and have an easy way to communicate in the comments. I'm just guessing it'll become more popular once I have something playable out there that gets attention and curiosity. Like the pre-alpha demo I'm building up to.
|The current battle scene looks better in motion.|