I have plans to redesign those 4 item buttons. |
Get a big progress report below the break.
Google Play is changing up it's rating system so my games will now have recommended ages attached to them. |
- Pony Stat Icons
- Stat Visibility (In-Battle) Planned
- Wild Pony Encounters In Tall Grass
- Special Grass Animation Effects
- Fixed Wall Detection
- Animated Water Edge Tiles
- Overworld To Battle Transition
- Main Menu Planned
- VS Match Setup Sketches
- Overworld Test Map Planned
- Pre-Alpha V1 Content Planned
- Redirected Development Toward BYOC Build (PvP Mode)
- Design Plans For 4 Additional Pre-Alpha Ponies
- Scrapped: Training Academy
Lessons Learned:
- I need to shift development toward getting something fun to play by next month.
- It's better to save the academy idea for the sequel where I'll have time to flesh it out into something really cool.
- Even without animations, it should be fun to play as the 6 ponies in the BYOC build.
- The game should come with 6 common ponies unlocked right away for those who want to dive into PvP.
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That's over 10,000 downloads for the Unicorn Training Demo! It's so amazing how that many people gave my first real game a try. I'm creeping toward 1000 downloads of the paid version, but at least the demo shows me how many people were interested in my idea. I hope Battle Gem Ponies has a smaller demo-to-paid difference. This one seems to match up with what I've been told. About 10%
of the free users become paying customers.
Featured:
All the complaints are solid and understandable, but what perks me up after reading those are the ones by people who really appreciate the Zelda X My Little Pony feel I was going for. It gives me hope that I'm headed in the right direction. All that's left is to make more solid games.
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Not mine, but it might be soon. |
It's back to school time now and I'm expecting tons of homework to slow me down. I'll power through and try to deliver something for the BYOC party. If I win the game design contest, I might just be able to buy myself an OUYA and develop on that alongside the android version. It'll make the Playstation Network port that much easier to do and get me used to delivering a console-like experience.
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