Exciting things are coming, and if you're curious about the steps towards this glory, then check out this week's devlog!
Been squeezing all the related menu pieces together so they take up less file size and all load at once when needed. |
- Converting 2D Toolkit Sprites to Regular Texture-Packed Unity Sprites
- Made NPC Sprite Sheets Dynamic (so I can add extra frames to bring cutscenes to life)
- Submission to Orlando Overdrive Indie Game Showcase (live demo of BGP in April to motivate me to get the alpha done)
- Found a More Efficient Way to Animate Moves Using Animated Particle Sprites & Object Pooling
- Studied Even More Unity Tutorials
- Charted Out What New Tasks Need to Be Done
- Adjusted Development Task List to Follow New Workflow
- Purchased TexturePacker Pro
Lessons Learned:
- I leaned a lot about efficiency and organization by doing this. I also mastered some hotkey shortcuts that are speeding up my dev process by a huge chunk.
A little hectic thing happened where the TexturePacker website went down for maintenance exactly when I was purchasing the full Unity Compatible version and I never got a license key. But after reaching out to the dev, he got back to me the very next day to explain the mishap and give me the key I needed. Cool guy.
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Featured:
Orlando Overdrive is adding local indie games to their VGM concert!
Since I want to become known as Orlando's resident indie dev, I should get in on this...
Also, I came up with this new short description pitch for BGP to use for events like this:
Command super-powered, shape-shifting ponies in this turn-based RPG Adventure! Embark on a journey to become the best pony trainer in the world and protect the magical creatures from those who want to use their power for evil. Master the elements and special move combos to gain the advantage in Rock/Paper/Scissors style shapeshifting combat!
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Took last week off to spend time with a loved one across the country for Valentine's week, but still found a few hours each day to grind out some progress on reorganizing BGP's sprites and assets. Things are looking good, but I really need to hurry with this before it consumes the rest of February.
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