Pokémon SV has me thinking about what order to put Game Direction priorities in... 🤔
(List & Thoughts below the break!)
Can't believe I'm having so much fun with "the lowest rated games in the franchise". Makes me wonder just how important polish is to having a good time, really.
The list so far (for any game out there, not just Pokémon):
1. Character Appeal / Acting
2. Visual Style / Feedback
3. Premise / Gimmick & Charm
4. Music
5. Story
6. Gameplay / Reward Loop
7. Level Design / Setpiece Moments
8. Playthrough Diversity (Choices, Customization, & Emergence)
9. Satisfactory Content... (for Explorer, Socializer, Achiever, & Killer Gamer Architypes)
10. UI/UX + Quality of Life Features
11. Game Mechanic Refinement / Balance
12. Sound Design
13. Technical Performance
14. Playtime Length / Replayabilty
15. Immersive Flair (Extra Polish & Feature Scope)
This is just a First Draft of rough ideas for me to consider when it comes to making games with a set-in-stone limited time and budget. What's the most important stuff to get right to ensure players have a good time with your game despite it's flaws?
How would YOU rank these?
Is anything missing from the list?
Anything that shouldn't even be there?
I really wanna know the consensus on this one.
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