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Saturday, August 31, 2013

Status Report #1


   This week has mostly been about getting settled into school and starting this very blog. With just a few more things on my task list, I'll have TriGrid done by next week (tops!)

Friday, August 30, 2013

Master Plans



   I have big plans for the next few years and now that I have a ball it's time I get it rolling. I have very clear goals to accomplish. I want to be an indie developer. I want to make enough money to cover my next few tuition bills. I want to start making my dream RPG next year. I want to finish said RPG by 2016. I want to start an LLC with a select few teammates. I want to have fun making great games with friends. Then, I want to help other people do the same. This is an overview on how I'm going to do it.

Thursday, August 29, 2013

Making TriGrid - Part 2


   TriGrid is just weeks away from release and it's gameplay has been polished all summer. After getting relatives to playtest the game I had to make the game easier t play and understand. I also had to make players care and want to keep playing. I also needed a way to boost it's popularity so people can find it on the app store. How do I make money from a free app? That PlayStation 4 isn't going to buy itself. Read on to see how the project turned out.

Wednesday, August 28, 2013

Making TriGrid - Part 1


   With my first game released and my second on it's way, I think it'd be a good idea to give it an introduction. TriGrid is an arcade style action puzzle game featuring exploding triangles and a "Pew" button. Let that sink in for about four seconds, then read on after the break.