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Monday, June 30, 2014

Seeking Musicians For Unicorn Quest


         With all the things being done soon I'll need to get in touch with some musicians. I'll get started on a sizzle reel style video that makes the game look good so I can send that video out to other blogs and things to announce Unicorn Quest's existence and seek help from music makers.

        I'm looking for something that sounds like Super Lesbian Horse RPG's soundtrack (found here) so I might as well contact the people that made that fan project first. I'm interested in the way they went about monetizing it and I want to do something similar. They released a soundtrack alongside their game on iTunes and Bandcamp and made a bit of cash.

       In exchange for them making the soundtrack for Unicorn Quest I will give the artists 100% of the OST profits and credit in the game (and basically everywhere else I mention the music). Now I just have to convince them to get on board! Should that fail, I have a friend at school who offered to help and I'm sure I can find other musicians somewhere on the net willing to help me.

Sunday, June 29, 2014

Advertising Yotes Games on Facebook


     This was my very first time paying for an advertisement. It got me familiar with it's workings and I have a better grasp of what's going on now. My GoDaddy account net me a bunch of advertising credit on Google AdWords and Facebook so I decided to use it as a learning experience rather than risk having the coupons expire. This gives me a hint at what I'll be in for when I get an advertising budget.

Have a look at what I saw and what I learned below.


Saturday, June 28, 2014

Status Report #44


     Things have been nutty all week and I'm still miles away from my work desk! Last week I finished up the text box in 2 days (instead of a week like I planned for) and spread out the posts this week to keep the site alive while I was away! I'll return home on Monday so there's still a couple of out of sync posts yet to go live. Even though I'm not working this week I need made an effort to post up to date downloads info below!

Here's a nice vacation week status report!

(Update: If you're seeing this, I was unable to get internet access where I am right now so there are no downloads charts this week. This is a backup post being put up on a timer. I'll update this on Tuesday with the charts up to that date.)

Friday, June 27, 2014

Finalized RPG Text Box System

I cannot express how proud I am of this thing.
     Dialogue boxes are officially tested and complete! I even got the little page indicator at the bottom to animate properly. All I have to do is attach a string of any length to an NPC and when you talk with it, the text box will make pages out of the string automatically! This breathes new life into the project and it looks more possible to do than ever! I seriously thought this would be the second hardest thing to make for the game and it took about as long as anything else! Only the hardest part remains, crafting a cutscene maker, but that's still far off.

I just have to make up words to toss at it and the box handles the rest!
     After some test runs I decided that letters appearing one at a time, even if it's fast, looks pretty bad in Unicorn Quest. So I made whole pages appear at once and it looks a lot better. It also makes things easier for fast readers like me who tend to mash through dialogue in Pokemon games. I even chose to use "@" as the page break so I can make better use of timing/spacing for information.