Time for the home stretch. I'm coding Candy Catch Shop into Unity now and it should be ready to upload on Google Play by next week.
Saturday, October 26, 2013
Status Report #9
Time for the home stretch. I'm coding Candy Catch Shop into Unity now and it should be ready to upload on Google Play by next week.
Friday, October 25, 2013
Logic on Paper
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| I scribbled out some logic for Candy Catch Shop the other day |
It's good to have a little logic chart around anyway. If you make a mess with actual code, it's much more hazardous to fix. I learned the hard way from TriGrid that deleting one useless script does more harm than good and makes fixing whatever missing link you made a black hole for development.
Thursday, October 24, 2013
Wildcat Comic-Con 2013
My school hosted a Comic Con a while back and I figure it's about time I talked about my first convention. Going to the Wildcat Comic Con was a fun, interesting, and educational experience for me. I got to meet people like author Jerry Craft and voice actress Erica Schroeder in the same halls I normally sip milkshakes in. It felt pretty surreal waking up that morning and seeing a crowd of costumes stroll by as I hunted for french toast. It was a great way to start a day of surprises.
Wednesday, October 23, 2013
Big Risk

Making games is definitely not like a part-time job. Money is not guaranteed and loads of hours get poured into your creations. By quitting my job (hopefully permanently) and taking on focused indie development, I basically did a leap of faith. I believe in myself enough to risk my college education and financial safety on the games I make and the blog I write on.
I'm hoping that my games get reviewed and sales pick up soon. My college tuition problem is getting worse and I admit to having a moment of serious self-doubt a few days back. With renewed vigor I look to the future and I look at myself. Who I've become since I first learned Java. I think I have what it takes. I know indie development is worth the risk.
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