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Friday, March 28, 2014

Feed The Plant is on Google Play!


     Feed The Plant (my 2 day challenge) is now available on the Google Play app store! Judging by Candy Shop Catch I can see this game doing well over time. It may even be able to entertain hundreds of people who never heard of me before and get them to try my other games.



     It's coming to Amazon and Samsung too soon. Their review processes take longer than Google's so don't expect anything until next week. This will also be the first game I put on the Samsung market, opening up that door for me later.


      I had a lot of fun doing this and am glad I went through with the challenge. Now I can get back to Unicorn Quest with more confidence and experience than before.

Thursday, March 27, 2014

2 Day Simple Game Challenge

Presenting Feed The Plant! The shortest and simplest game I've ever made.
     Flappy Bird is an example of how far a simple game can go. Naturally after a hit like that there are hundreds of imitations. I hear about 60 clones being uploaded a day and scoffed at the idea of joining the frenzy. Countless times I hear "Hey Yotes, why don't you make a game like Flappy Bird?" and just roll my eyes. But then I got to thinking...

     Everyone is rushing for the leftovers of Flappy Bird's explosion, but they all upload the same game. They could at least try playing with the mechanics instead of swapping the sprites. What if there was only one set of pipes and multiple birds pass through it? What if they got eaten by a monster on their way through? What if you wanted that to happen? And after a doodle of a piranha plant eating bird on a note card I got serious.

     I was curious about my ability as a game developer. I see game jams all the time and wonder how people turn things out so quickly. My smallest and fastest project was Candy Shop Catch and even that took over a month. I feel like I could make a game quickly using everything I've learned so far, but is there any proof? I also found the idea of making a Flappy Bird game in under a week to be a great test for myself and a morale booster for spending the rest of the year on Unicorn Quest.

     As I'm typing this I have the finished game running in Unity and my phone. I'm working on promotional materials tonight so I can upload it to Google Play and post a video of it tomorrow. 

Wednesday, March 26, 2014

GDD: Zephyr Ataxia (Villains & Sub-bosses)

These guys gave me the idea of making the bosses have personalities. 
      I've been changing enemies around a bunch but the bosses are pretty concrete so it's probably fine to show them now. The big bad guys are all members of what is essentially a group of anarchists who want to finish the genocide their leader first started before she was defeated by Clover's mentor Swirllock the Bearded. They are the Zephyr Ataxia (chaotic storm), named after the endless storm raging below the floating isle of Equica.

     They are responsible for all the ghostly minions spawning in the world and defeating them unlocks their special move for you to use, Megaman style. Clover's special ability is quickly learning spells through observation so you get rewarded with new spells if you survive the fight with one of them.
   
      Each member has a specialty magic and 5 of them are very difficult optional fights. I don't want to give away too much about their personalities until I have something to show. For now I'll just list their names, where you will fight them, and the basics of their combat style.

     Check out their descriptions below the break. And if you're curious about how I name nearly everything I come up with, look up synonyms to any word on thesaurus.com and try mashing them together until something sounds cool.


Tuesday, March 25, 2014

Clearing My Head of The Next Project


     I came up with a very fun idea for a game two nights ago and I spent all of yesterday organizing it into a basic design document so that I can get it out of my head and written down. I was going to start my dragon themed RPG right after Unicorn Quest but an irresistible idea for another pony RPG popped into my head when I watched my girlfriend play a mod. But I won't give any details until Unicorn Quest is done and I've proven I can finish a big RPG in the first place.

      Just know that this won't be the only pony game series I'll work n in my career. Also know that there is a turn-based RPG coming in between Unicorn Quest and my dragon RPG.

     If a game idea pops into your head, just write it down as quickly as you can because you don't know if it'll come back when you wake up the next day. I scribbled thoughts into my iPod's notepad and retyped it in MS Word to make revisions. If I didn't do that the idea would hang over me while I'm trying to make Unicorn Quest which needs my attention right now.