Sunday, April 13, 2014
Working on the Shield Spell (BYOC Recovery Day)
Yesterday was awesome and I'm back to work now. I'll do a write-up of what I learned tomorrow. What you see above is basically all the work that got done yesterday. The shield starts as a bubble then after the second upgrade it becomes a hexagon. I'll be making it transparent and maybe even make it pulse light. I'll also use a different animation for Clover so she shoots the spell upward instead of forward.
Tags:
Art,
Development,
Equica,
Personal,
Unicorn Training
Saturday, April 12, 2014
Status Report #33
School goes on, progress is slow but going, and I get more excited for my future each day. There's a BYOC at my school today where everybody brings games and computers to a gymnasium and we play video games so I'll be taking the day off to have some long awaited fun. Last year's was an amazing fun time for me and I want to see what memories this one will bring. Here's the 33rd Status Report.
Friday, April 11, 2014
Bug Fixed! ~ Spell Collision (Video)
I was stuck on this bug for the longest time. I couldn't wrap my mind around why my blast bullets went straight through walls. Silly me forgot to put a rigidbody component on the spell's prefab object. The rigidbody component is the Unity provided code to make physics interaction possible. Now that I'm using it here I have blast spells that hit walls and play an explosion animation before disappearing. I also changed the cooldown rate so you can't let out an endless stream of spells. Now it's just a matter of making the other spells and making something to shoot at.
Tags:
Code,
Development,
Equica,
Unicorn Training,
Video
Thursday, April 10, 2014
Yotes Games is Leaving iOS (Temporarily) in One Month
I got an email telling me the end of my iOS developer status is coming. My license expires a month from now I and won't be renewing it until I can afford a new Mac to develop iOS games on. Those things cost about $2000 and I don't plan to get one until Unicorn Quest is out and selling well. It has to be new because the reason my old one doesn't work is its inability to update the OSX past OSX 10. It's literally one year too old to update and the appstore will not allow apps to go to the store unless uploaded by a more recent computer. It's why DragCore never made it.
The whole closed hardware/software and shopping cycle of Apple products are why I love Android and PC so much more. I'll be focusing on making the best Android games possible before porting to anything else in the near future.
This will be your last chance to get TriGrid and Fish Feaster on iOS for one or two years so download them now if you're an iPhone user and want to see what they're about.
Tags:
DevLog,
Fish Feaster,
TriGrid,
Yotes Games
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