School goes on, progress is slow but going, and I get more excited for my future each day. There's a BYOC at my school today where everybody brings games and computers to a gymnasium and we play video games so I'll be taking the day off to have some long awaited fun. Last year's was an amazing fun time for me and I want to see what memories this one will bring. Here's the 33rd Status Report.
Completed:
- Changed All My Passwords Because of Heartbleed
- Blast Spell Shoots, Explodes, and Comes in 4 Upgrade Sizes
- Slash Sprites Complete
- Spell Switch Cursor is Animated to Flash Colors
- Enter Battle Scenes Based on Direction
- Player Spawn Points
- Reorganized Sprite Animation Files and Sprite Names
- Put Loadable Prefabs in Organized Folders
College Game Project:
- Added Textures to the Environment
- Redesigned Graphical User Interface (GUI)
- Dynamic Camera in Menu
- Ships Stick to Tunnel Walls
- Audio Scripts From DragCore are Being Used
Games made by other groups in my class will be showcased at the BYOC today. My group won't be there because our game is not in a playable state yet and I'm not there showing Yotes Games because I want to present next year when Unicorn Quest is done and my next game is on is in playable demo form. I'm excited to see and play my classmates' games for the first time. An RTS and a first-person RPG made by two of my friends are going to be very cool to see.
Prizes for today's game tournaments! |
Downloads:
The new Smash Bros. Nintendo Direct (A.K.A. the most hype I've ever felt throughout 34 straight minutes) really got me thinking about the downside to open development. When people see your game on a daily basis and see every feature over the course of the week it's being made takes away from the surprise of seeing it complete and functioning in-game. You can't generate the same hype and excitement building up to launch and you can't surprise players with unexpected secrets. Curiosity plays a big role in getting people interested in your game, especially sequels.
I'll keep thinking it over, but I think that after my first few games I should try to be more mysterious. I could focus posts on recently released games with bits of the upcoming title as I finish them and feel the time is right to announce something. Gotta focus on making a few popular games in order to get people to care in the first place though. Unicorn Quest and the two RPGs after it should do the trick.
I'll keep thinking it over, but I think that after my first few games I should try to be more mysterious. I could focus posts on recently released games with bits of the upcoming title as I finish them and feel the time is right to announce something. Gotta focus on making a few popular games in order to get people to care in the first place though. Unicorn Quest and the two RPGs after it should do the trick.
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