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Sunday, April 6, 2014

Coding & Spellcasting

    Not much to report today. I'm just putting the sprites to work. I have the animation files ready to go and I'm just making it so everything blends nicely with my current system. I'm trying to put something in place that more closely follows Clovers behavior tree. When she's not doing anything, she idles. If she's doing something, she can't do anything else. This way, when she is playing the SpellCast animation she can't do any other animation until SpellCast is done.

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