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Monday, April 28, 2014

Finished Level 1 Spell Sprites


     Some may change as I implement them and make adjustments, but they are finally finished up to a point where I can put them in the game. I still have to draw upgraded versions of most of them but these sprites will do for the next milestone. There are too many to show here and I think they will look much better in video form a couple weeks from now.

    Spell descriptions were changed to accommodate new ideas and limitations I ran into. I wanted each spell to feel unique and I feel like I'm succeeding so far. I can't wait to put them in action soon.

    Coding how each spell behaves will take a while, but this part in particular took longer than I estimated. Having this done just feels like weight off my back as this project crests the last hill toward this milestone.

Sunday, April 27, 2014

Priority Switch (Balancing UQ and PWAA)


     With deadlines for two things I really want done before May 10th approaching I have to chart out my free time carefully. Unicorn Quest's milestone is more important personally (and in the long term) but the Phoenix Wright project is due for a major school grade where I'm struggling to maintain a B grade.

      With that in mind I've decided to switch what I'm working on day by day until I reach a point where I can see one being possible to finish up faster than the other. At that point I can wrap one up the focus on the other. It may seem completely stupid to tackle these two things at once (even though they're both pretty  small things I could do in a couple weeks) but I work well under pressure and practicing this kind of crunch will leave me better prepared for the real world.

      I have to teach myself how to become a better game developer because school won't do it for me. School gets me a piece of paper that might save my life. Actual practice will build my skills, create a tangible portfolio, make long-term money, and fill in the blanks school won't even acknowledge. I think of this as just another self-imposed assignment.

Saturday, April 26, 2014

Status Report #35


     Tough week. Lots of school, but a new opportunity for attention has risen. That capstone presentation on Thursday really rocked my socks off and got me excited about my later few semesters at school. I actually got some Unicorn Quest work done (despite my doubt) too! There's also some surprising news on how Feed The Plant is doing on Samsung apps.

 Check out this week in review under the page break!

Friday, April 25, 2014

Lesson's From Watching Senior Capstone Presentation

This isn't from the presentation, but a room at my school similar to it.
      I'm very excited right now because I just saw an upperclassman's Senior Capstone game project proposal. I got lot's of details for what I'm going to be doing during my own senior year. I'm elated to hear that the next (and last) two "Make a game in-class" courses I have to take are single person projects where students have control over the product. That means I will make the games alone (no uncooperative teammates) and be allowed to profit from them on app stores.

     My big hold-up with profiting a group effort game was the issue of dividing profit if by some miracle things went well. It's a huge mess I don't even want to think about. If I make something for Yotes Games however, things are simple. I can't believe how exciting my senior year is shaping up to be. Too  bad this semester and the next will both be awful class wise. Every semester after will be smooth sailing though.

See more on what I'm planning below.