Click to Play!

Tuesday, May 13, 2014

Getting The Decoy Spell To Work


     One of the more complex spells in the game is the Decoy spell. It summons a hologram-like turret that shoots spells in the direction it's facing. Getting this thing to work properly was a lot more challenging than tossing out a fireball.

Monday, May 12, 2014

Level 1 Spells in Action


     Now that all the spells are finally coded I can show you what they look like in game. Keep in mind that the game is still in development and I'll be touching up the spell sprites and animations a lot as the summer goes by. For now, I'm happy with how they look. My next step is adding little effects like flame particles shooting out when the Pyre spell blows up and little lightning bolts for the surge spell. I'll also need spell icons for each to make the action button and spell summary page look nice.

Check out the video on YouTube!

Sunday, May 11, 2014

New Pixel Art Plan


      I've been brainstorming ways to more easily turn my pencil and paper art skills to become my mouse and pixel art skills. I've decided that the best way to go about it is to simply draw assets I want on paper, scan them in with my printer, play with the size, then start lining up pixels. Drawing all the environmental stuff and complex characters from scratch using only MS Paint pixels ranges from hard to impossible, but drawing what I imagine on paper comes naturally.

      I'm going to give this idea a try. Filling up a sheet of copy paper with doodles of things I need (drawn approximately to scale) with details included. I can scan the sheet and start making all my pixel art then touching the sprites up in Gimp.

Saturday, May 10, 2014

Status Report #37


     School is finally over. I can hardly believe it. Just two more years and I'll have a lot of time to make whatever games I want and live in a place where I make the rules. I'm getting a taste of freedom now by having the first ever summer where I focus solely on making a game. No part-time jobs this year. I will be focusing purely on creating Unicorn Quest!

The End of Spring 2014 Semester status report is after the jump.