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Friday, August 22, 2014

First Week of School 2014


     I've been at school for a week now and I'm starting to settle into a school routine that can maximize my game development time this semester. Things are going as I expected with classes and reunions, and I'm already getting excited about how easy every semester after this one will be because of choosing all the hard classes early on.

    In terms of people to meet I spoke with some new faces in the Gaming major and saw a few upperclassmen I remember seeing around before. I'm in a cramped dorm with 5 roommates but they aren't the gaming type so there's not much to go with in terms of brotherhood but at least everyone's nice to each other. I'll be spending all m recreational time upstairs in my girlfriend's room or with my buddies across the hall.


Thursday, August 21, 2014

Adjusting To School Work Conditions


     I really did a good job picking my schedule this year. Despite being late to do so I was able to make sure all my classes are over before 5. It basically ensures I have time to get homework done and behind me any day of the week. Unfortunately I wasn't able to get first dibs on dorm rooms this time though. The school is packing people in to keep up with demand this semester so I have 5 other roommates instead of 3 like before and each of the two bedrooms now occupies 3 people, 3 beds, 3 dressers, and 3 desks. It's pretty crowded, but whatever. My computer setup fits and I have a place to crash after crunching.

    At least now I can enjoy that stretch-and-sigh feeling any 20-year-old gets from being hundreds of miles away from parents with constant access to pizza and a girlfriend next door.

I'll be doing most of my game dev work here this year.

Wednesday, August 20, 2014

Importing Unicorn Training Enemies


     I finished these up last week but saved this post for today to keep things interesting around here. The baddies all have outlined ready to be made into game objects now and just need to be dragged, dropped, animated, and coded. It should be much easier than before now that I have some other AI scripts to copy/paste onto them. All the complex behaviors have a base now so there's really only simple stuff left to do. Scripting the game's enemies and bosses is the first thing I'll do once I get started on developing again next week.

Tuesday, August 19, 2014

Some Musician Search Responses


    I've been getting some E-Mails from people who saw my recruitment posts. There have been some candidates such as Stuntddude and Ai-shi-ter-u. I've been looking at their portfolio work and trying to see who's a good match for me (not who's best but who makes music like the stuff I'll be requesting and who posts new songs often). I'm looking for someone I won't be bothering really. It's almost as if I were reviewing job applications which is weird because I'm not even qualified for any professional position myself. I want this to be more like a great collaboration opportunity for both parties to improve, not a promise of fame and money.

    I wanted to contact some folks this early to test out reception and give as much notice as possible in the two places where I'm most likely to find the kind of help I need. The brony community is known to be supportive and collaborate often. Works by these people inspired me to get started in the first place. I know for a fact that there are others like me here trying to perfect their craft and would be all for making music to match games like mine. Spreading word to general indie game music forums might attract a more professional crowd that would expect more from me.

    I'm still away from my work desk this week for the most part but I am still reading any responses that pop up. The correspondents are asking m very good questions I hadn't considered a prospective musician asking and it's giving m better insight into what someone's concerns are from the outside looking in.