Wednesday, September 17, 2014
Unicorn Training Enemies: Burstie, Spinner, & Blockwork
After a couple days of miserable sickness I'm back at it! I got a handful of enemies done and I'll be describing the latest 3 today. Bursties are the brown dudes spiting fireballs. They rotate clockwise on the spot and shoot each time they turn. They do this no matter where Clover is so they can make the entire map dangerous. They pop after just one hit, but on death they will explode and cause damage if Clover is near them. To make up the challenge they are guaranteed heart droppers like Jelwads. Taking these guys out first is a very wise decision.
Spinners are the ruby eyed orbs floating above little tornadoes. They simply roam within a small space around their spawn position. Every few seconds they'll shoot at Clover if she's nearby. The trickiest thing about them is hitting the small fast-moving collision box around the head orb. Landing a hit while dodging the rapid fire energy balls can be pretty tough in the heat of things.
Blockwork is the name given to the ruby orb with a surrounding diamond. It can only be harmed when its diamond shield turns off. All the while it fires energy balls every couple seconds if you're within range. An interesting thing I noticed with this enemy is how it can always be harmed by the piercing Cut spell. If you don't want to wait for the shield to go down, switch to Cut and slash away. It gives players a reason to use that spell rather than sticking to a single favorite. I'll keep that idea in mind for future baddies.
Tags:
Development,
Equica,
GDD,
Unicorn Training
Tuesday, September 16, 2014
Sick Day Recovery (One More Rest Day)
Still in a bit of pain, to prevent it from getting worse I'll keep resting today. I really want to get back to full health so I can finish a couple enemy scripts I started Saturday. I'm not even going to classes until I feel better. I need to be ready for the first PCT GameDevs Meeting on Thursday. I don't have it in me to delay it again.
Monday, September 15, 2014
Sick Day (No Enemy Scripting)
I've been coughing up my lungs for two days now so nothing is getting done today. If I rest up now I might be at full productivity again tomorrow. Sickness is the worst. I should consider how sick days affect a game's release. An entire team being off can delay a game by a week!
Sunday, September 14, 2014
Unicorn Training Enemies: Jelwad
You'll never see their names in-game, but behind the scenes each baddie has a name to go by. This one is Jelwad. It's a jiggly blob of green good that exists to be shot at. They start out huge but shrink as you take off HP. The best thing about these guys is how they have guaranteed hearts inside them to reward your efforts.
These guys don't move around at all and are one of the simplest enemies in the game. It's a good warm up for all the coding that is to come with the complex enemies later this week. It feels good adding another baddie to the family.
I'll be trying to finish at least one monster a day so there's a post describing each one (or couple) over the week. My obligation to pot should be a helpful motivator to get stuff done.
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