Sunday, September 21, 2014
Web Versions of My Unity Games
I made a couple of my games playable on the web as html games. My teacher wanted to play my Phoenix Wright game and told me that the exe file I linked on my Games tab wasn't working. She suggesting making a web version so I made a new build in Unity and tried it out. I also did Feed The Plant that way like I intended a while back. I ran into problems with making it playable on the site before so I made a ZIP file this time so people can download and run it that way. The only downside to running these on the web is the little Unity icon in the corner that slides in when the game starts. It's not too annoying, but something to keep in mind.
You can try them out yourself here: Feed The Plant and Phoenix Wright
Tags:
Feed The Plant,
Project,
Release,
Yotes Games
Saturday, September 20, 2014
Status Report #56 (Enemies, PCT GameDevs, & Surviving the Common Cold)
Bidding farewell to Fish Feaster, my very first game. I don't think I ever learned so much about game development at once. I made mistake after mistake and put all the skills I got from my pet projects to work. I went from a dropped Dragon Ball Z RPG, to a joke pony app, to an unfinished DragCore prototype (which was lost in my first Macbook breakdown). I made a bunch of posts a while back chronicling the Making of Fish Feaster along with a bunch of other related things.
The more I think about it, the more the game means to me. Every project means a lot to me. Each one taught me so many new things and are helping me grow into the developer I still dream of being. As for anyone following me from the beginning, I hope you can remember these milestones along with me into the future.
Tags:
DevLog,
Equica,
Fish Feaster,
PCT GameDevs,
Personal,
Unicorn Training
Friday, September 19, 2014
First PCT GameDevs Meeting
Our first club meeting was today and it went really well. Plenty of people came (others were held up with a tutoring event) and I finally got an idea of what running a club is like. When you're presenting stuff up there it really helps to have a bulleted agenda to go by and keep things focused. This first meeting was really an introductory one where I asked what people wanted to learn and showed the topics I planned to cover in the coming weeks.
Thursday, September 18, 2014
Disappearing iOS Apps Reminder!
On September 24th my iOS games will be pulled from the appstore! If you're curious about my first completed game project, Fish Feaster, this will be your last chance to get it! I know I'll be treasuring my app data for it as a reminder of how far I've come and how much I was able to accomplish even back then. I'll never forget the feeling of seeing my first game ever listed next to all the other official games that I once considered impossible for a novice like me to make.
I've been Mac-less for what feels like a year now and it looks like Apple has changed a lot of things on the developer's side. Hopefully they make things easier/approachable the way Google does by the time I get another Mac so I can publish games for iOS faster next year. It's a shame I can't really show the PCT GameDevs how all the iTunes Connect stuff works from the inside. I guess I'll just save it for another time. It may even be easier to explain if the process gets more straightforward anytime soon.
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| My Candy Catch test app vanished when I moved data to my new iPod. It no longer exists on iOS in a playable form. |
Tags:
Fish Feaster,
Personal,
Release,
Scrapped,
Yotes Games
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