Click to Play!

Tuesday, December 23, 2014

Dragon Souls Prologue Status Report #5 (What Comes Next?)


     With the action prototype project out of the way I was able to get my thoughts down in written form this week and start seriously dreaming up my next game. It feels great. A huge weight has been lifted as I'm finally set free. I can do the thing I want most now and start living the dream of making a truly awesome game. That game will be revealed in the next post and I'm excited to finally pull back the curtain covering what I spend all day, everyday, thinking about.

     Check below the break for a week's worth of sales, paycheck news, leftovers from my high school Pokemon project, and hints of what post-Christmas surprise I'll announce on Friday.

Friday, December 19, 2014

Dragon Souls Prologue [CANCELLED]


     I know this must come as a shocker for those following my gamedev adventures, I mean, really the decision came out of nowhere Tuesday night. I finished up the HUD and stared at it. I pulled up the icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project that I've put off for 5+ years. Something I could spend a year or more on rather than rushing it out before school starts again.


I am cancelling the production of Dragon Souls Prologue indefinitely.

     You can catch a full breakdown of lessons learned and what I was thinking below the break. Just know that I'm working on something much better now. The thing I've wanted to do since I fist learned programming. A game that does everything I wish Pokemon would do.

Tuesday, December 16, 2014

Dragon Souls Prologue Status Report #4 (Convention Ready)


     I officially predict that I will not make the game in time for the Christmas close-off. I'm now aiming for January 9th - 11th. A lot of things were occupying my time last week. Between finals I was in a frenzy to get all the facts together and plan my trip to my first ever convention, which is also the first time I'll be presenting my games to a huge crowd. Sure I'll have the experience from my school's BYOC party in April, but BronyCon will be a totally different beast.

     One of the big things I did this week was make a DeviantArt account in order to be more social with my target audience (people who like ponies and RPGs as much as me). Check out a link to that along with some sales data below.

Friday, December 12, 2014

Dragon Souls Paused For Finals Week (Huge Leaps In Progress From Now On)


     I've mostly been doing non-Dragon Souls stuff this week but since school is officially out for Christmas I have a whole month to focus on gamedev. Most of this week's progress has been me speaking with folks on social media and reading/watching as much stuff as I can about presenting at conventions (BronyCon in particular).

    My biggest  accomplishment for Dragon Souls was getting all the enemy sprites in and animating them all. Everything is looking good so far and it's time to start coding how everything behaves. I'm glad the scope is really small this time around because I still want to start my RPG project more than anything. My wish will be granted the very first day of class in January and I couldn't be any more excited.

     On a side note, I have a DeviantArt account so I can finally leave comments there and tell people how awesome they are. You can also find some of my high school bored-in-class drawings that got me where I am today.

Now it's time to get to work! I want a playable game by next Friday!