Another milestone down, another 5 months to go. Showing the game to new people irl and emailing folks left n' right to get this game out there! With the graphical update in place conversation seems to be shifting towards worries about the gameplay being too similar Pokémon. But I have confidence that the final version will make it very clear that the gameplay of Battle Gem Ponies, at it's core, is Pokémon with more challenge and less filler.
Tuesday, February 28, 2017
Battle Gem Ponies DevLog #111 (Aiming for Code Complete)
Another milestone down, another 5 months to go. Showing the game to new people irl and emailing folks left n' right to get this game out there! With the graphical update in place conversation seems to be shifting towards worries about the gameplay being too similar Pokémon. But I have confidence that the final version will make it very clear that the gameplay of Battle Gem Ponies, at it's core, is Pokémon with more challenge and less filler.
Friday, February 24, 2017
Battle Gem Ponies Greenlight Demo Update!
![]() |
Watch the New Trailer! |
Time for round two! Battle Gem Ponies is back and better than ever thanks to feedback from the Steam Greenlight community! The turn-based pony RPG now features much more original looking characters, various new environment sprites, and some renamed moves and characters.
If you want to check out the newest build for yourself, just click the link below. If you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!
(And check back here for more monthly updates!)
Tuesday, February 21, 2017
Battle Gem Ponies DevLog #110 (The Redesigns)
Namely, getting at least 3 more playable ponies in the game! Check out how the game is coming along below the break.
Friday, February 17, 2017
Battle Gem Ponies: New Look Implemented!
Despite the cold I've had all week, I managed to make progress on the February BGP update! Finally finished importing all the new sprites and tiles for the overworld! All that's left now is some bug fixes and a way to toggle the touch interface.
I'm also still not sure about which color scheme to settle on for Poni-Bot and I still want to try to animate all the current Move Tutor attacks. For now though, things are coming together nicely and definitely call all the graphical changes improvements.
We're on track for releasing the February Greenlight update by Friday, so hang tight! I wanna thoroughly playtest this time and make sure all the bugs really are fixed.
Subscribe to:
Posts (Atom)