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Friday, January 5, 2018

BGP's Patreon Budget (Choosing a Bank & Shopping for Unity Assets)

First month on Patreon! Not too shabby.
Now I gotta buy gamedev stuff with it.
     Let's talk money. So Patreon charges patrons on the 1st of each month, then transfers the money to the creators on the 5th. That all went down this week, so now that it's in my hands, I can show how all this crowdfunding stuff works and explain exactly where the money's going.

Tuesday, January 2, 2018

Battle Gem Ponies DevLog #152 (BGP Awareness Month)


     Most of this week was spent arranging placeholders and detailing/editing maps on graph paper. I wanted all the planning and placeholder stuff done by New Year's Day, and it got done. I also wanted to dip my foot into every webpage that could be used to promote BGP in the coming new year, so that got done too. I've started being more active on Reddit and various forums, since I feel that'll play a great part in organically getting the word out about BGP in 2018.

     Next step is to get to work programming the last few features and have this game ready for an Alpha state by February! The crunch is on! Time is not on my side, and there's a pony RPG waiting to be born!

Tuesday, December 26, 2017

Battle Gem Ponies DevLog #151 (Gotta Catch 'em All!)



     And by "catch 'em all", I mean all the players who would definitely love this game! I really need to figure out a way to get more eyeballs onto this project. The only way I can think of is to finish the pre-alpha, iron out the kinks, hand that to Let's Players who've played BGP before, then construct the alpha build, polish the beginning areas, and hand that to as many Let's Players as possible.

Check this week's devlog for more details on how that effort is coming along.

Wednesday, December 20, 2017

Yotes Games Has a Patreon!

Support Battle Gem Ponies on Patreon!

     After tons of internal debating on whether I should do it or not, on a whim, I decided to create a Patreon today. To celebrate being over 150 weeks into development and on the verge of an Alpha build, I wanted to have some sort of morale boosting driving force to push me and the music team through the rest of development. I gotta imagine this is similar to how other devs feel when they launch a crowdfunding campaign. Only this one is entirely optional.

     It took all day to make and I think it turned out pretty nice. Colorful, detailed, yet concise, and with language conveying both lightheartedness and sincerity. Yes... I'm actually pretty proud of this. I just hope it's successful.

     If you could be so inclined, feel free to take a look around and consider becoming a patron to Yotes Games.


     Or just keep an eye out for one of these...