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Friday, January 31, 2020

Battle Gem Ponies (January DevLog): Battle System Framework


Rapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs for pony stats, hundreds of character animation files, and most of the math behind the revamped battle system!

You'll need to get more info below the break, cuz this one's gonna be a doozy.

Tuesday, December 31, 2019

Battle Gem Ponies (December DevLog): Prototype Detailed


Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.

We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia, and calculations for the battle system all done over the holiday break!

Monday, December 16, 2019

Battle Gem Ponies (November DevLog): Getting the Little Things Right


Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch. There's a lot of little changes being made behind the scenes to turn this into a super smooth operation that can sidestep mistakes of the past and there's still a couple week's worth of problems to solve before we can touch the combat system itself.



Or for now, come checkout a summary of the past month's progress below the break.


Saturday, November 16, 2019

Battle Gem Ponies (October DevLog): Full Speed Ahead!


     The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out features one-by-one.

Come get a not-so-brief summary of the game's progress below.