Friday, June 17, 2016

Battle Gem Ponies: Chaos Class Moves


     Chaos class in an interesting one to consider since I put it in to purposefully disturb how combat works. The Chaos class also exists for a special villainous legendary pony I have in mind for later...

     The chaos class exists in that weird realm between Ghost, Dark, and Magic but also includes sound based attacks. Master it, and your opponent's strategies will likely be pushed out the window. Check out all the crazy Chaos Attacks planned for BGP below!

Boom Blast

Class:  Chaos | Draco
|  GP: 6   | POW: 140  |  ACC: 100  |  HIT: Energy  |  Group: Heavy  |
  • The user harms itself making destructive sound waves that crash into the enemy.
Chaotic Dance

Class:  Chaos | ---
|  GP: 6   | POW: 0  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • The user becomes unpredictable and will randomly use nearly any existing move.
Confuse Ray

Class:  Chaos | Esper
|  GP: 15   | POW: 50  |  ACC: 100  |  HIT: Energy  |  Group: Light  |
  • A telekinetic force attacks the enemy's mind, possibly leaving them dazed.
Crazy Pounce

Class:  Chaos | Ki
|  GP: 6   | POW: 130  |  ACC: 90  |  HIT: Contact  |  Group: Heavy  |
  • The user madly leaps for the target's weak spot. If it misses, the user hurts itself.
Crazy Weather

Class:  Chaos | Air
|  GP: 6   | POW: 0  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • The user makes the weather quickly cycle through hail, sun, sand, then rain.
Derp

Class:  Chaos | Surge
|  GP: 18   | POW: Varies  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • The user behaves in a derpy manner, raising evasiveness.
Discord

Class:  Chaos | ---
|  GP: 6   | POW: 80  |  ACC: 100  |  HIT: Energy  |  Group: Heavy  |
  • Pure chaotic energy ravages the target. Could daze the foe or raise energy attack.
Hype Up

Class:  Chaos | Ki
|  GP: 6   | POW: 0  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • The user seriously hurts itself while getting excited for battle, maximizing its ATK.
Life Drain

Class:  Chaos | ---
|  GP: 6   | POW: 80  |  ACC: 100  |  HIT: Energy  |  Group: Heavy  |
  • The user steals the target's life energy to restore HP.
Matter Mix

Class:  Chaos | ---
|  GP: 6   | POW: 0  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • The user swaps everypony's defense and energy defense stats for 5 turns.
Rave

Class:  Chaos | Ki
|  GP: 12   | POW: 90  |  ACC: 90  |  HIT: Contact  |  Group: Heavy  |
  • The user chaotically thrashes about for 2 turns, becoming dazed if it misses.
Roar

Class:  Chaos | ---
|  GP: 6   | POW: 0  |  ACC: 100  |  HIT: Status  |  Group: Status  |
  • A deafening roar lowers the enemy's defense and sharply raises the user's attack.
Shapeshift

Class:  Chaos | ---
|  GP: 6   | POW: 0  |  ACC: 100  |  HIT: Status  |  Group: Status  |
  • The user transforms into a copy of the opponent, taking on its moves and stats.
Skill Shuffle

Class:  Chaos | ---
|  GP: 6   | POW: 0  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • Gem attributes are shuffled. Both combatants end up with random abilities.
Sonic Boom

Class:  Chaos | ---
|  GP: 12   | POW: 40 HP  |  ACC: 90  |  HIT: Energy  |  Group: Light  |
  • A destructive shock wave slams the target, always taking 40 HP.
Spatial Rift

Class:  Chaos | ---
|  GP: 6   | POW: 0  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • The user distorts space which makes held items lose their effects for 5 turns.
Surprise

Class:  Chaos | ---
|  GP: 6   | POW: Varies  |  ACC: 100  |  HIT: Status  |  Group: Status  |
  • The user sends the foe a mischievous present that causes harm in a number of ways.
Time Flux

Class:  Chaos | ---
|  GP: 3   | POW: 0  |  ACC: --  |  HIT: Status  |  Group: Status  |
  • Time is distorted and slower ponies get to move first for 5 turns.
Triple Threat

Class:  Chaos | ---
|  GP: 6   | POW: 80  |  ACC: 100  |  HIT: Energy  |  Group: Heavy  |
  • Bombard the foe with elemental blasts. The foe may be burned, frozen, or paralyzed.
Uproar

Class:  Chaos | ---
|  GP: 6   | POW: 80  |  ACC: 100  |  HIT: Energy  |  Group: Heavy  |
  • The user goes into a noise-making frenzy for 3 turns. Raises critical chance each turn.

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