These moves are downright enchanting. (not sorry.)
The Magic class is for the cutesy, the fairylike, and the things not quite considered spiritual or psychic. It also serves as one of the only ways to get through a dragon's thick scales. This mysterious power could be exactly what you need on your team.
Check out some Magic Attacks in this final entry of the Moves List series below!
Charm
Class: Magic | ---
| GP: 12 | POW: 0 | ACC: 100 | HIT: Status | Group: Status |
- The user performs distracting cute behavior, sharply lowering the target's attack.
Conjured Flames
Class: Magic | Fire
| GP: 6 | POW: 70 | ACC: 95 | HIT: Energy | Group: Light |
- Spawns magical flames that lower the target's energy attack stat.
Cuddle
Class: Magic | Dark
| GP: 6 | POW: 70 | ACC: 95 | HIT: Energy | Group: Status |
- The user rubs against the target to steal its held item while lowering its defense.
Decoy
Class: Magic | ---
| GP: 6 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The pony uses a quarter of its full health to create a decoy that takes hits.
Diamond Storm
Class: Magic | Ice
| GP: 3 | POW: 100 | ACC: 95 | HIT: Contact | Group: Heavy |
- The user attacks with a storm of icy diamonds that cut the target's defense.
Fairy Mist
Class: Magic | Air
| GP: 6 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- Creates mist that weakens all Draco moves and strengthens Magic moves for 5 turns.
Fluff Up
Class: Magic | ---
| GP: 6 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The user increases the fluffiness of its coat to very sharply raise defense.
Friendship
Class: Magic | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The magic of friendship makes the target lose its will to fight, lowering its attack stats.
Heal Block
Class: Magic | ---
| GP: 9 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The user emits a signal that prevents enemy HP recovery for up to 5 turns.
Magic Missle
Class: Magic | Esper
| GP: 12 | POW: 60 | ACC: -- | HIT: Energy | Group: Light |
- Fires homing stars that chase down the target.
Magic Shield
Class: Magic | Esper
| GP: 6 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- Protects the party from the foe's status attacks, but does not stop damaging moves.
Mimic
Class: Magic | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The user strikes back by mimicking the opponent's last move.
Mystic Blast
Class: Magic | ---
| GP: 9 | POW: 95 | ACC: 100 | HIT: Energy | Group: Heavy |
- The user borrows power from the heavens to attack the enemy.
Petal Shower
Class: Magic | Plant
| GP: 9 | POW: 10 | ACC: 100 | HIT: Contact | Group: Light |
- The user attacks with magical flower petals that hit 5 to 10 times.
Resistance
Class: Magic | ---
| GP: 9 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- A barrier reflects status attacks back to the target.
Restore
Class: Magic | ---
| GP: 6 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The user recovers up to half of its maximum health.
Sonata
Class: Magic | Chaos
| GP: 6 | POW: 0 | ACC: 55 | HIT: Status | Group: Status |
- The user sings a lullaby to put the opponent to sleep. Raises EATK if it fails.
Sparkle Beam
Class: Magic | Light
| GP: 12 | POW: 75 | ACC: 100 | HIT: Energy | Group: Heavy |
- Intense light energy from the user's gem is ejected at the foe.
Trade Heart
Class: Magic | Dark
| GP: 3 | POW: 0 | ACC: 75 | HIT: Status | Group: Status |
- The user takes away 15% of its remaining health then swaps HP with the target.
- (You may self-destruct and fail if your HP is too low.)
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