Let the darkness take hold and deliver unrelenting anguish to your foes... These are the moves that range from sneaky to downright dastardly! Messing with the target pony's weak points, emotions, and fears. Behold some of the most sinister of Dark Attack moves below!
Bite
Class: Dark | Steel
| GP: 12 | POW: 60 | ACC: 100 | HIT: Contact | Group: Light |
- The user chomps on the foe with razor sharp teeth. Has a very high critical-hit chance.
Bluff
Class: Dark | Chaos
| GP: 12 | POW: 0 | ACC: 90 | HIT: Status | Group: Status |
- Raises the user's attack and lowers the foe's defense, but the opposite may happen.
Cheap Shot
Class: Dark | ---
| GP: 6 | POW: 40 | ACC: 100 | HIT: Contact | Group: Light |
- Staggers the foe before its ready. Only works the 1st turn the user is switched in.
Dark Rift
Class: Dark | Chaos
| GP: 9 | POW: 70 | ACC: 100 | HIT: Energy | Group: Light |
- An interdimensional dark energy tears at the foe with a high critical-hit chance.
Dark Thoughts
Class: Dark | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The user thinks hard about destroying the foe, sharply raising its energy attack stat.
Dark Wind
Class: Dark | Air
| GP: 6 | POW: 60 | ACC: 100 | HIT: Energy | Group: Light |
- The user generates a gust of vile wind that could put the enemy to sleep.
Evil Pulse
Class: Dark | ---
| GP: 9 | POW: 80 | ACC: 100 | HIT: Energy | Group: Heavy |
- The user's dark aura is compressed into an orb and thrown. It may stagger the foe.
Flatter
Class: Dark | Magic
| GP: 9 | POW: 0 | ACC: 100 | HIT: Status | Group: Heavy |
- Flattery is used to confuse the target. However, the foe's energy attack stat raises.
Lethal Pounce
Class: Dark | Ki
| GP: 6 | POW: 100 | ACC: 95 | HIT: Contact | Group: Heavy |
- The user lunges at the target for a vicious attack. If it misses, the user hurts itself.
Moonfall
Class: Dark | Aqua
| GP: 3 | POW: 160 | ACC: -- | HIT: Energy | Group: Heavy |
- The user commands a forged moon to crush the foe in two turns.
Night Burst
Class: Dark | Surge
| GP: 6 | POW: 85 | ACC: 90 | HIT: Energy | Group: Heavy |
- A pitch-black shock wave hits the opponent, possibly paralyzing it.
Oblivion
Class: Dark | Chaos
| GP: 3 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The foe is dragged into a void of darkness where Dark and Ghost classes are stronger.
Oblivion Crest
Class: Dark | Aqua
| GP: 6 | POW: 50 | ACC: 95 | HIT: Energy | Group: Light |
- Two energy razors slash the foe in succession, possibly opening a portal of darkness.
Pursuit
Class: Dark | ---
| GP: 12 | POW: 40 | ACC: 100 | HIT: Contact | Group: Light |
- Chase down the foe for a deadly strike. Twice as powerful if the target is switching.
Secret Switch
Class: Dark | ---
| GP: 6 | POW: 0 | ACC: 100 | HIT: Status | Group: Status |
- Uses sleight of hoof to swap held items with the enemy.
Shadow Ball
Class: Dark | Ghost
| GP: 6 | POW: Varies | ACC: 90 | HIT: Energy | Group: Light |
- An orb of shadows flies at the foe. Power is equal to half the user's energy attack stat.
Shadow Blitz
Class: Dark | ---
| GP: 6 | POW: 30 | ACC: 100 | HIT: Contact | Group: Light |
- A fast attack that can break through protective moves. It always goes first.
Shadow Clone
Class: Dark | ---
| GP: 9 | POW: 0 | ACC: -- | HIT: Status | Group: Status |
- The user moves rapidly to create illusionary copies of itself that raise evasiveness.
Shadow Rush
Class: Dark | ---
| GP: 12 | POW: 60 | ACC: -- | HIT: Contact | Group: Light |
- The user charges at the opponent faster than it can react. It never misses its mark.
Shadow Strike
Class: Dark | Ghost
| GP: 18 | POW: 40 | ACC: 100 | HIT: Contact | Group: Light |
- The user extends its shadow and attacks the enemy from behind, always striking first.
Swipe
Class: Dark | ---
| GP: 15 | POW: 60 | ACC: 100 | HIT: Contact | Group: Light |
- A stealth strike that steals the foe's item. Steal may fail if user already has an item.
Taunt
Class: Dark | ---
| GP: 12 | POW: 0 | ACC: 100 | HIT: Status | Group: Status |
- The target is taunted into a rage and is forced to use only attack moves for 3 turns.
Terrorize
Class: Dark | ---
| GP: 6 | POW: 40 | ACC: 90 | HIT: Energy | Group: Light |
- The user feeds on the anguish of a weakened enemy to restore its own HP.
Torment
Class: Dark | Ghost
| GP: 6 | POW: 0 | ACC: 100 | HIT: Status | Group: Status |
- Prevents both combatants from switching for 3 turns.
Torture
Class: Dark | Ghost
| GP: 9 | POW: Varies | ACC: 90 | HIT: Energy | Group: Light |
- Emotional pain is used to physically hurt the target. Stronger on weakened enemies.
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