It's been a busy week. The game looks and feels really different now. Has it really only been 7 days? |
I'm feeling that game jam pressure. It's crunch time.
Look at that! A cool and informative level up screen! The WIP version anyway. It's prettier now. Feels like I've been staring at this game forever... |
All you see here is what has burned into my eyes lately. Gamedev is all I know. |
As of Monday night, I'm making the Move Details page. I have to make code so all the right info gets in. |
But BronyCon is right around the corner and the good times will flow... |
- Title Screen Code & Animations
- File Slot Management
- New Game Initialization
- Name Your Character & Pony
- BronyCon Panel Scheduled
- Unicorn Training Sale! (Go to Itch.io)
- GUI Sprites
- Formula for Stats Calculation and Leveling Up
- Level Up Interface & Functionality
- Victory/Defeat Banner
- Prize Money
- Changed Trapdoor Battle Item to Accuracy Booster (saved idea as an Ability for later)
- Name Change of "Special" Move Slot Group to Tutor (LHST)
- LHST & ACE Symbols
- Stat, EXP, and Prize Formulas
- Level Up Animations
- File Deletion
- Fixed Fade-In Bugs
- KO Party Gem Icons
- Alternate Text for Defeated Trainers
- Move Details Interface
Lessons Learned:
- I have a great time slot lined up for BronyCon and better not screw it up.
- Figured out how to make sliders in Unity Editor so I can adjust an objects properties more easily. Should've been using this all along.
- Itch.io is not a good place to get people to download your mobile game. It's simply less convenient. There are a few thousand users out there though, which may make a great audience for beta testing BGP on Android.
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Nice even numbers here and there. Can't wait to see what kind of spike BGP gets after BronyCon. Unicorn Training is doing well too. The 60,000 people into it is the crowd I envision serving BGP to. If I could get just half those people to try it in March, I'll be able to move out of my parents' place.
To celebrate hitting 60K total players and tag along with the Steam Summer Sale, Unicorn Training is free for the entire week, ending on the 30th at midnight. Numbers went up by hundreds on itch which is funny because I was struggling to get 3 total before and I was starting to think people didn't like using itch for android games. Luckily that doesn't hold true. I even had a nice person donate $2. Despite the game being on sale for free, they chose to pay double the original price. I feel really special when something like that happens.
Featured:
That's a pretty prominent feature I think. First page of Con Day 1. In the afternoon too after the big Vendor Hall rush and possibly lunchtime. |
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Working on this game for so long is starting to get to me. BronyCon week is going to be a really nice break from all this gamedev madness. The next few days are going to be mostly debugging (my absolute favorite...) so let's crunch that into the dust!
One more week of pressure to go~!
One more week of pressure to go~!
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