Tuesday, November 15, 2016

Battle Gem Ponies DevLog #98 (Mid-November)


     I know for a fact that I won't have Demo 6 out in time for Sun & Moon. And I'll likely spend a week playing Sun and feverishly taking notes and looking into what improvements fans are latching onto to make my own game better.

     In light of that, a midway build was released on Itch.io to at least give players a build with some bug fixes and a tiny bit on polish. Get the rundown on recent events below. (You can even take a peek at my new OC pony if you're curious.)

A friend wanted me to make a pony OC for myself for over a year now.
Finally got around to it on Trump Day as a distraction.
Themed to fit in the Adventures in Equica universe.

   Completed:
  • Released Version 5.5
  • Yotes OC Pony
  • NPC "Voice" Placeholders
     Lessons Learned:
  • There's so much potential sitting in my hands here... I have to make it work.

       Here's a mildly interesting bug that got fixed. I need to be extra careful when naming save data variables, because I accidentally misspelled one of Thestra's move slot names in the code and it made her first move "null" which freezes the battle scene on use.
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   Downloads:


     95K Unicorn Training players! And BGP's numbers go back to the couple hundreds.

    Featured:


     New comments to read over here. I feel like a doofus for accidentally sending both the draft email and another one the following morning like I planned, but I'm sure they'll forgive/forget that little derpage. Now it's up to me to make good on my promises and make build 6 already!
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     Work continues. A new feature every day. Keep at it and the game will be done eventually, right?

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