For details on the past week and what's to come, look no further than below the break.
A small missing detail is being implemented. A simple display to show which pony you're using. |
- Separate Health Bars
- Individual KOs
- Design Document Edits
- Readability Improvement Ideas
- Presented Current Build to Class on Last Day of School
- Random Ideas for Tons of Other Games Organized in Word
- Downloaded Tons of Background Working Music (GameDev Entertainment)
- Updated The Games Tab
- Revised Battle Flow Plan
- Ordered Macbook
- Plan For Affording PC Joypads
- Played With An Apple Watch (Not Worth It)
Lessons Learned:
- Soft music played in the background is nice to have during long days of development. Just downloaded tons of atmospheric stuff for the summer. I call it thinking music.
- I'll need to take breaks on set intervals to avoid burnout and have a light work out hours before the real one to keep blood flowing all day.
- Sitting at a desk for 14+ hours a day won't help me reach my secondary goal of being extremely fit. Make sure to exercise at least a little every day.
- The way I save up so much money then immediately spend it on something to earn even more money makes life feel like a tower defense game. Like I'm building up the ultimate fortress to thrive in.
- I'm putting all my time, energy, and money into making Yotes Games work. It has to work because my life depends on it. There is nothing I want to do more than work on my own game ideas.
Whole new possibilities opening up thanks to this. |
Here's a leftover shot from the game jam I forgot to share. |
I wanted the skeleton to fit on a 16x16 grid. My Battle Gem Ponies trainers already do! |
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With 100 new downloads on Google Play this week, the Unicorn Training Demo continues to prove just how many people like the Pony RPG idea. |
Featured:
Took every cent I had, but I can finally sell on iOS again. I'll make a deal with my parents to pay back the $100 dev fee. |
Looking at the way other developers do things, I'm wondering if I'd be better off doing monthly big posts instead of weekly ones and making the DevLogs every 2 weeks. Or maybe some variation on that. For a while this week thoughts of writing less often and only talking about big updates came to me. Maybe when I'm working full-time on this there will be more substance more often.
I'll just keep going as I am for now. Let's see how the summer turns out before coming back to that idea. This is my biggest project ever and there's a lot of work ahead of me. Time to knock a ton out before next Tuesday!
I'll just keep going as I am for now. Let's see how the summer turns out before coming back to that idea. This is my biggest project ever and there's a lot of work ahead of me. Time to knock a ton out before next Tuesday!
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