I'm still not done drawing maps just yet so I thought I'd share some concept pictures pulled from Google Images that using as inspiration for the upcoming zones. These are the same images the BGP musicians will have as mental placeholders as actual in-game screenshots are under construction.
Check out the gallery below the break.
*All areas based on this map plan. |
Wild Battle |
Trainer Battle |
Stadium Battle |
Stadium Semifinals |
Paragon Cartel |
Paragon Executives |
Paragon Leader |
Maven Battle |
Championship Match |
Alicorn Battle |
Approach Alicorn |
March toward the Final Battle |
Maven Friendship/Overworld/Pony Bond |
Introduction/Inspiration |
Heart Warming |
Next Challenger (Tournament) |
Title Screen |
Multiplayer Setup |
Peridot Woods |
Cavern/Cave |
Mt. Solid/Steam |
Ocean (Surf) |
Ocean (Underwater) |
Victory Island |
Garnet Meadow |
Albite Ridge |
Thawfrost Path |
Ruins/Shrines |
Sapphire Sanctum |
Wraithgrounds (Graveyard) |
Wraithgrounds (Underworld) |
Citrine Desert |
Astral Peak |
Honeydew Town |
Taupton Town |
Paleburg |
Mauve Town |
Iris City |
Ivory City |
Neon City |
Bimini Beach |
S.S. Alberg |
Health Center |
Market |
Paragon HQ |
And so these are the images inspiring BGP's art direction and music. Only the BGP screenshots were created by me and the rest were pulled from Google images (and sometimes arranged together in Gimp with a gradient applied behind them).
This served as a great exercise in finding images that matched the things I see in my head. I was surprised to see what game levels my mind was pulling color palettes from. Altogether I think this is going to make for a varied and memorable game experience.
Now then, back to drawing maps...
No comments:
Post a Comment