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Thursday, October 31, 2013

Making Games Prettier


     Now that I've gotten the hang of making mobile games, I've been looking at my apps and comparing them to the others on the market. Until this point I've been looking at poor examples and striving to be better than them. Now I'd like to look forward and see what little touches I need to add to stand next to some of the best. I've made a little list for myself to review for my next few apps in order to improve their quality.
 
      Take a look t it below the break.


Wednesday, October 30, 2013

Feels Good Man


     After Candy Shop Catch I feel like I've ascended onto a new level of indie development. It's like I leveled up and know what I'm doing now. I feel like I can do even better and really make something that looks polished and professional. And that's my next goal. Make a game that looks so good, people will doubt I made it myself.

     It's like I'm a level 3 developer now and I need to be level 7 to make my dream game. A feel  like I took a big step toward where I want to be. I'm going to keep running forward and improving until I know without a doubt that I can make something truly remarkable in the games industry. Big goals for a little fish, but this fish has got heart.
   
     I'm looking hard at Candy Shop Catch for flaws; things to improve on to make it look like the other games in the app store. I have a nice little list of notes I'm working on and I'll post it tomorrow when it's finished. Until my next game is ready, I hope everyone has fun with Candy Shop Catch!

Tuesday, October 29, 2013

Candy Shop Catch is Now Available!!


     Candy Shop Catch is finally available for Android today! Pick it up on Google Play!

     This is definitely my best game yet and I couldn't be any more proud of it. I accomplished everything I set out to do with it and now have something to show to anyone and have them pick-up and play. Try it out for yourself right now and see what I've been working on for the last five weeks!


The iOS version is on it's way, just going through Apple's review process. Hopefully it won't run into the same issues TriGrid had.

Monday, October 28, 2013

20 Years of Yotes!!


     This site hasn't been around for even a year yet, but I've been alive for 20. Today is my birthday and I like to look back at what I've accomplished over the two decades I've been alive. As of today, I have 3 finished games, a helpful website of my own, great friends, and the world's most perfect girlfriend. Things are pretty good now and it's about to get better. I feel like I reached the home stretch, and in a few years from now, I'll be living the life. Graduate and game developer, Tony Yotes.