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Friday, December 30, 2016

Making 2017 My Year


     This is it. Go For Broke! 2017 has to be the year Yotes Games either becomes a respected name in the industry, or I find out Battle Gem Ponies was a miserable failure. Either I release a successful game and finally move into a home of my own, or sweep up the pieces of my shattered pride and find a job as an entry-level designer somewhere.

     I'm kicking the year off fanfare by releasing Battle Gem Ponies on Steam Greenlight at 10:00am January 1st. All hope lies on that getting some games media attention and giving me some indication that the 25K minimum customer count is possible.

     Life is hard. Indie development is risky. The unknown future is scary. But I gotta go for it to get the good ending, you know? The year 2016 curb-stomped a lot of people, and I certainly haven't healed yet. And I'm certainly not the only one taking new year's resolutions seriously this time around. Things really need to change, and at the very core of it all, the best way I could improve my life is by getting the finished version of this game out there.

     So here's to the final sprint! One last crunch-tastic year to finishing Battle Gem Ponies once and for all! To finally putting my dream RPG out there for others to find, play, and love! To finally obtaining financial independence and living with the freedom I dreamt of for at least a decade now!

Here's to making the greatest super-powered pony RPG anyone's ever seen!

Tuesday, December 27, 2016

Battle Gem Ponies DevLog #104 (Holiday Week)


     Christmas and Hanukkah passed over on the same weekend, Super Mario Run came out, and the app store exploded. So while some devs are rolling in dough at the moment, I'm still chipping away at my project for the next winter rush.

Take a look at this week in gamedev below!

Friday, December 23, 2016

Panel Submissions Open (BronyCon 2017)

Submit Panel Ideas!
     Alright. Here we go again. Another chance to make or break Battle Gem Ponies in the eyes of the public! I'm sure I'll get my panel through again going by other gamedev panels' BronyCon legacies. Just a matter of getting another golden time slot like last year so I can actually leave a STELLAR impression this time instead of just a good one.

     By the time BronyCon comes around, my game HAS to be done. I'll be showing off a finished build this time and how this presentation goes over will determine how other conventions will treat me. Either I become the next Fighting is Magic, or never achieve the coveted Horse Famous status.

Tuesday, December 20, 2016

Battle Gem Ponies DevLog #103 (Your Moves)


     Feels good having this functional. The moves are the juicy flavor centers in this metaphorical meal of a game. Scrolling through what your pony can learn and seeing what they can do delivers on that RPG feel really well. Now I just have to animate a bunch of them for the demo!