Wednesday, September 4, 2013
Ideas Before Genres
Some of the most fun games are based on an idea and feeling a director wants to get across rather than a genre. Games like this feel original and fresh in a world where all else can be classified as RPG, Shooter, or the like. I like when games are so unique that you have to describe them by what you do in it rather than naming a genre. Sony's Tokyo Jungle is a recent example of this.
Tuesday, September 3, 2013
Make Games You Like
Monday, September 2, 2013
Assume NOTHING, Test EVERYTHING!!
I learned the hard way that quick coding can lead to trouble. With programming it's best to take it slow and make sure the job is done right. You need to document code changes and never assume it works right after you type it and let it compile. If you don't, that one little line you forgot will be the bug you're digging all day for later. Try to test as often as possible and you will save time overall.
Sunday, September 1, 2013
Using Unity to Make 2D Games - The Interface
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