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Tuesday, October 22, 2013

Getting Android Reviews

Android Authority

     I've been tossing out URLs for my game left & right in order to get people to notice it more. As far as that goes, all I needed was a few single sentences to either grab attention or describe the game quickly, a few paragraphs to describe what makes it special, the app description, and links to the game and web pages associated with it. 

     Since I can't start sending out the iOS version until I fix it, I have a few go-to android sites to depend on to boost sales. I can even list a few for those who are curious. 



     Obviously there are much more than this, but it's a start. Also, it'd be a good idea to avoid spending money to get reviewed. If your game is great, the reviews will come on their own and others will follow. If a site needs money to get your game out there to it's "thousands" of followers (who are most likely fellow developers), it's likely a waste a money. 

Monday, October 21, 2013

Game Development Magic


     Have you ever had that one dream job in mind and just couldn't imagine being anywhere else? For me it's game design. I don't know where I'll work, or what I'll be making (I've got an idea but we'll see how it turns out) but as long as I get the feeling that I have when making games now, I'll be entirely too happy. There is just some unexplainable tingling feeling I get whenever I think about working on my dream game, bringing a childhood idea to life, that is magical.

     There were times where I wanted to be a Disney animator or imagineer, a cartoonist, an author, a game animator, or recently a games programmer. None of those things hit the mark. With where I'm headed, there's nowhere else I'd rather be. It's good to think about how you're planning to spend most of your life. Work shouldn't be a drag for you. everyone has talent and everyone likes fun. How do you plan to combine those and make money to live off of?

Sunday, October 20, 2013

Persevering Through Self-Doubt



     Everybody gets down on themselves sometimes. I definitely do. Sometimes feedback hurts (a lot), even when it's said jokingly, but the feedback wouldn't exist if there wasn't something behind it all. There is  room for improvement and you should always be trying o better yourself at your craft. You just may need to think positively for a bit to pick yourself out of the dumps so the fumes don't keep you from seeing where you could go next.

Saturday, October 19, 2013

Status Report #8


   I basically took a week off game development. Played a game I liked a lot, caught up with a few shows, built a pillow fort, read some comics, and knocked out some annoying school projects. I refreshed myself to prepare for what is to come. A big mess. Take a look at my to-do list for next week and see for yourself.