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Tuesday, October 29, 2013

Candy Shop Catch is Now Available!!


     Candy Shop Catch is finally available for Android today! Pick it up on Google Play!

     This is definitely my best game yet and I couldn't be any more proud of it. I accomplished everything I set out to do with it and now have something to show to anyone and have them pick-up and play. Try it out for yourself right now and see what I've been working on for the last five weeks!


The iOS version is on it's way, just going through Apple's review process. Hopefully it won't run into the same issues TriGrid had.

Monday, October 28, 2013

20 Years of Yotes!!


     This site hasn't been around for even a year yet, but I've been alive for 20. Today is my birthday and I like to look back at what I've accomplished over the two decades I've been alive. As of today, I have 3 finished games, a helpful website of my own, great friends, and the world's most perfect girlfriend. Things are pretty good now and it's about to get better. I feel like I reached the home stretch, and in a few years from now, I'll be living the life. Graduate and game developer, Tony Yotes.

Stuck on Apple Error Status


     In case you're wondering why TriGrid is not on iOS yet, it's because I found a pair of annoying glitches with the AdMob banner and my In-App Purchase Unity plugin. The banner never disappears and the purchase recovery button crashes the game. Instead of fumbling with these problems until I stumble across a solution (the usual way I solve programming problems that stump me), I'll just finish up Candy Catch first and fix TriGrid before beginning my next game.

      Candy Shop Catch needs to be out by November so I can start making money, validating to my parents that this mobile games thing is profitable. As of today, the game is completed and I'm getting it ready for the Google Play store. Once I can get a comfortable income, I can try to produce games with greater scale and polish. I really want that by January. I need to start making bigger and better games to prepare for the giant RPG I'll be starting next year.

Sunday, October 27, 2013

Making School Relevant


     I doubt I'm the only one who finds school boring. I suffer from narcolepsy every time I hear about working at a generic IT job or sit in a class that I can't relate to anything involving the games industry. Most college students either don't know what they want to do and be or do know what they want but only chose it for the money. I'm not one to trade happiness for a guaranteed paycheck, and the thing I want most is the thing I'm most passionate about. My psychology teacher even asked me the other day "What's your special talent?" And I answered "Game development. I am an artist, I love bringing my ideas to life, and I'm willing to tear the world apart to do what I love most."