Friday, December 6, 2013
Walking Around (Yotes RPG and Interface)
Even though I'm not seriously starting my action RPG until about a year from now, I keep updating my notes for the idea and occasionally making mock-ups. It helps me with the waiting period where I sit on idea until I know it works. So far I've done character bios, snippets of the script, some character dialogue, arranged almost all the game mechanics, listed game elements, and drafted some GUI styles.
Today I feel like peeking into the future and sharing what I have in mind for making a character walk around in an RPG.
Thursday, December 5, 2013
TriGrid's Original Concept
Back in May I was doodling in MS Paint and trying to think up a game that would be easier to make than Fish Feaster which proved to be too much for me. I needed an idea for a game that took place in single location with some sort of randomized layout. After considering multiple themes like spiders and zombies in the spirit of Halloween (the expected release date) I decided on making a game where you played as a ghost and went around spooking trespassers in your garden by avoiding their flashlight beams and touching them. After making placeholders, I forgot the idea and just went with neon shapes...
Wednesday, December 4, 2013
Gushing About: Diddy Kong Racing
Who didn't like this game? It was the only racing game that really kept a place with Mario Kart. And it did so by expanding what a racing game could be. It had exploration, secrets, challenges, mini-games, all wrapped up in a pretty layer of polish.
Let's revisit one of Nintendo 64's greatest racers, Diddy Kong Racing.
Tuesday, December 3, 2013
Busy, Busy, Busy Schedule
I'm dead-set on finishing my next three games by next August. I am dying to get started on the Yotes RPG but also refuse to touch the darn thing until I know I can make it perfectly. I cram in at least one hour of progress on my current project each day. And that's during school, where final exams and group projects are looming. I am spending every minute I can on making progress. Let's see what I can do before the next Status Report.
Today is about getting stuff done. And that's exactly what I'm going to do.
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