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Sunday, January 12, 2014

Dragon Ball Z Brawl


     This passion project came from my desire to make a fan RPG after being inspired by the Mane6 development team. It would have been a pony themed RPG but I didn't want to overload myself with just one fandom and get sick of it. So I thought of another thing I'm a fan of. I loved legacy of Goku which inspired my action RPG, but how about making a turn-based Dragon Ball Z game? I got started with this and had a blast.

Watch the video here or after the break.


Saturday, January 11, 2014

Status Report #20


     It's big number 20! I've been at this for 20 weeks now. The past always seems short in hindsight I suppose. This week has been crazy busy as I'm wrapping up DragCore, getting way too excited about the project I'm doing next, and getting ready for school on Monday.

Friday, January 10, 2014

Dragcore's Prototype


     I've been putting this off for a while now, but here is the video of gameplay from the original prototype of DragCore that I made in high school. It's amazing how different it is from the version I'm making now. Today I finished copying a bunch of the code and now I'm making things nicer for myself behind the scenes to help finish development.

Watch the video here or after the break.


Thursday, January 9, 2014

Big Change of Plans


     A big wave of conflicting feeling hit me a few days ago. It make me take a look at myself and realize what I am doing. Long story short, I'm making a practice RPG instead of the board game I had planned. I want to see what I am capable of at my current level. If I can produce an awesome RPG now, I know I can produce an outstanding one later. I want to make something simple, just to test out mechanics and get experience making that type of game. It gives me a chance to get a feel for some ideas I'm putting into my dream game. Most notably, the adaptive difficulty system I thought up.