Unicorn Quest is coming along nicely. It's starting to look like an actual game now. Every day I go to bed with a sense of accomplishment because I know I'm getting stuff done. I want to have something to showcase the combat in action by the end of spring break (where I'll have a solid 10 days of development). This way of development is much better than how I did things before. Switching hats frequently instead of dedicating to one task is a lot less stressful and I get to see the game quickly coming to life.
Take a look at what got done in this week's status report.