The scenes need to be small enough to load quickly and not lag during gameplay. They also need to be big enough to explore and fit interesting content. A nice trick to making a place feel bigger is to zoom in on the avatar, limiting your view and even feeling a bit claustrophobic indoors. I can use this trick for some parts of the game but for others, it's important that players can see far.
Particularly in battles. This game plays like a shooter so you need to see where projectiles are going and where they're coming from. There will also be puzzles where a larger field of view will be necessary, so I coded the game to adjust the camera and HUD as the zoom changes dynamically. It's a useful rick I'll be putting to use in fun ways once I have some maps planned out.
