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Wednesday, April 9, 2014

What Schooling Could Be Like (Gamification in Education)


     I recently had another one of my "Why is school still like this!?" episodes and got to thinking about what different ways sound ideal and what consequences there are for breaking the traditional approach.

     Suppose schools ease up on the grading system to lean more towards something that rewards excelling instead of punishing those who can't keep up. It'll stop the countless students who give up because they think they can only fail. Why not have it so that one student who is doing well can lift up the entire class' grade slightly, making the students who would normally be bullied more well liked (more of an  MVP instead of a know-it-all). What if school just focused more on fun instead of cramming and temporary memorization.

     Nobody remembers things in school that didn't involve some kind of fun experience. A boring lecture and a frustrating test are a waste while that one science experiment when the teacher brought in animals will stick with you forever. You didn't understand a particular bit of history until your teacher showed the documentary about the lecture you just had and now it's more clear because you saw it instead of heard it.

     I want to live in a world where we embrace the idea of voluntary learning and positive reinforcement in place of the constant threat of failure. A world where classwork and homework is fun. Where students work together and grades count upwards instead of down. Remove the pressures of school and people will stop giving up. Make a game out of it and everyone will improve on their own terms.

This concept is better explained in this short video about gamifying education.
(Update: Look t that. Another video on the topic came out today!)

Tuesday, April 8, 2014

Unicorn Quest: WIP Pause Screens (Video)


     A posted a video of what I have for the pause menu so far. Basically, nothing in it works, but I'll be programming them as those parts of the game become more complete. The wallet menu, for instance, will work when I finish the gem collection mechanic. I also show the spell switch buttons actually doing something in this video.

Watch the video on my YouTube channel.

Monday, April 7, 2014

What's in So Far (Video)


     Today I'm working on the same stuff as before so I just put up a quick video showing what's working in the game so far. And by working I mean almost working. There's a bug with projectile collision boxes I need to work on and I need to set cooldowns for each spell. You can watch the video on YouTube.

Sunday, April 6, 2014

Coding & Spellcasting


    Not much to report today. I'm just putting the sprites to work. I have the animation files ready to go and I'm just making it so everything blends nicely with my current system. I'm trying to put something in place that more closely follows Clovers behavior tree. When she's not doing anything, she idles. If she's doing something, she can't do anything else. This way, when she is playing the SpellCast animation she can't do any other animation until SpellCast is done.