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Friday, April 18, 2014

Slow Progress Just Got Slower


     Development time has really reached a standstill this week and I can see that continuing for another couple of weeks. I have to end the school year strong and final exams and projects are rearing up. With summer approaching I can hang in there until I can finally go back to my 9-10 hour schedule vs. my current 1 hour or less one. I still have lots of spells to do, but combining my research for my forensics game with my needs for Adventures in Equica I can sleep well knowing I'm progressing.

Thursday, April 17, 2014

Crazy Idea for a School Project (PWAA Forensics Report)

I love the Phoenix Wright Ace Attorney games.
     The final project for my Forensics & Criminalistics class is a report about a crime scene and how evidence was collected and analyzed to reach a conclusion. It's a pretty straightforward project but also a time consuming one. Given how much I hate school I was calculating ways to meet the project's requirements and finish it as quickly as possible until something the teacher said on Tuesday clicked with me. The information in my report could be submitted in any form of my choosing.

     What if I made video game out of it? She said that's fine. I suddenly cared a lot about this project.

     Phoenix Wright has been popping into my head every class throughout the semester because I'm such a nerd that I can't think about law without a mental image of "OBJECTION!" forming. This project could start a trend that will make school much more interesting for me. an even warmer and fuzzier idea is the teacher showing this to future students in my major and getting them excited about game development and ways they can make projects more interesting to do.

Wednesday, April 16, 2014

Gushing About: The Tekken Series


     If there's one thing that sticks out about the Tekken games it's the diverse cast of characters. This is one of those games where you just accept the fact that a panda bear and an old scientist are street fighting with a raptor wearing boxing gloves and a fire breathing ogre with snakes for an arm that in no way resembles Shrek in the slightest. Each character has a unique and interesting fighting style and the game was a fun way for me to learn button mashing in order to beat my brothers.

Tuesday, April 15, 2014

Looking Forward to Summer (Push Unicorn Quest's Release Date)


     With just one more month until Summer vacation I can't stop thinking about how much more reasonable my schedule will be. It'll be the productivity I had over Spring Break multiplied by 15! Unicorn Quest should be in shape for public testing at the least. Development will be slow at first, but once I get to the point where everything works  it's just a matter of making new cutscenes, enemies, and environments.

     I'm aiming for a holiday release if it's possible but I can't even tell if that's possible until I see how far I get by August. If I miss it, I can do next spring. People will be too busy playing Smash Brothers non-stop to pick up a mobile RPG anyway. If Unicorn Quest isn't out by Christmas the demo version will be. Just something to get the name out there and give a taste of what is to come.

       School is getting on my last nerve as much as any other student and I couldn't be any more excited to get back to real life and make some progress.