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Thursday, June 12, 2014

Equip Items Menu in Equica


     The menus are looking sharp and I came up with description for each equippable item that fits on the two lines of text. Staring at this makes me wish I stuck with a uniform sprite scale the whole way through. The way it's setup now, I need every single bit of space available and there is meant to be a variety of scaled pixel art to give the action a smoothly animated look. I'll keep a gameboy advance style pixel resolution in mind for my next game.

Wednesday, June 11, 2014

Gushing About: Game Dev Story


     This here is a fun little app that taught me a thing or two about what it's like running a game company. You start small and grow big, you have setbacks and unexpected booms, you choose how to spend hard earned money, you see your work compared to others, you keep up with popular platforms, and you face difficult human situations like replacing a friend with someone who can help the company thrive.

       It's the simulation of the  blood, sweat, and tears that goes  into game development. This is Game Dev Story.


Tuesday, June 10, 2014

Nintendo's 2014 Press Conference (No Work Is Being Done)


     Yesterday was great and I can't wait to see what surprises Nintendo has waiting this year! Be sure to tune in yourself. You can still expect a new Gushing About post tomorrow.

Monday, June 9, 2014

E3 Starts Today!


What the heck are you doing here!? E3 starts today! Go find a livestream!!
Or if you're new, I have tons of old posts of good stuff.