The menus are looking sharp and I came up with description for each equippable item that fits on the two lines of text. Staring at this makes me wish I stuck with a uniform sprite scale the whole way through. The way it's setup now, I need every single bit of space available and there is meant to be a variety of scaled pixel art to give the action a smoothly animated look. I'll keep a gameboy advance style pixel resolution in mind for my next game.
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