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Saturday, June 7, 2014

Status Report #41

     At this rate, I plan on having all the major pieces working around July 13th. If I  take a week off to visit my girlfriend that gives me 4 weeks to make all the pieces work together in a basic alpha of Unicorn Quest before school starts. That's exactly where I want to be. When school comes around and throws my schedule off, I want to only have minor things left to do. Things like tweaking enemies, storyline changes, bug fixes. I want an alpha by late August. That way, I can start recruiting testers...

  • Sound Effect Code
  • Placeholder Music
  • Reorganized Enemy Code (Template for Minions)
  • Changed Code Colors (Image Below)
  • Enemy Implementation
  • Item Sprites
I can't believe it took me this long to start coding in black. Way easier on the eyes.
     Lessons Learned:
  • Making Audio Annoys Me
  • I Prefer to Code in Black
  • I'm Getting Better At Pixel Art
  • Success Is Likely to Elude Me So I Shouldn't Get Too Excited
  • I'm Actually on Schedule With This Game

       Alpha in August. Just gotta keep chanting that in my head to make it true. I'm approaching my next really big milestone which is a working textbox system for RPG dialogue. If I make this I can use it in so many of my future games, so I need it to be easy to use and very flexible. Then it's gem digging, cutscenes, and steadily chipping away at AI patterns.


   405 Google Play downloads! Feels good to have my stuff out there for anyone to find. Give one of my old apps a try if you haven't. And if you have, you're a cool person. Welcome to the exclusive Cool Homies Club.

     Thank to my current audio setup, editing sounds will come easy. I just need placeholder stuff to start with and I can play with sounds until they sound just right between points on my development checklist.

    With E3 coming up soon and the hurdle of making a textbox system approaching, there will be a lull in substantial posts and progress next week. I'll try to keep things iinteresting around here and I might even end up posting about what I learned from watching E3 through my novice game developer perspective.

    My heart goes out to all the developers out there crunching on their projects to put on a good show for some much needed attention. With any luck I'll be such a person myself someday.

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